Season 3 Tower of Trials (February 10th to March 9th, 2021)

Floors 1 - 14

Like with previous seasons, the early floors of the Tower of Trials can use any number of heroes, as these levels tend to be easier.  AOE team compositions tend to be better to rush the floor completion, since they’re able to attack the hidden bosses that can’t be targeted.  

In general, a combination of the following can be useful:

  • AOE DPS character (such as Red Sariel or Red Lostvayne Meliodas)
  • DPS character (such as Blue “The One” Escanor)
  • Rank Up character (such as Red Gowther or Halloween Gowther)
  • Boost character or Ult Rush character (such as Green New King Arthur, Blue Fraudrin, Blue Princess Elizabeth, Red Arthur, or Green Merlin)
  • Shield character (such as Blue Goddess Elizabeth)

Floors 15 - 25

Floor 15 gets considerably more difficult for boss levels.  Hendrickson and Dreyfuss are both immune to crowd control techniques, and Hendrickson is able to revive himself once and increase his Lifesteal when his HP is less than 50%.  Hendrickson and Dreyfuss also both boost Defense stats by 20% for every surviving ally, so the best tactic is to get rid of Dreyfuss first, then kill Hendrickson twice.

On Floor 20, Denzel heals himself by 50% of diminished HP every time that a Debuff is removed from him so you do not want to use any units that clear Debuffs.  Denzel also is able to remove Ult Move orbs when he attacks and Deathpierce randomly removes one skill when attacking.  Both of these combined can make Ult Rushing very difficult so the best tactic is to get rid of Denzel first and then attack Deathpierce.

Floor 25 is the final floor for the Tower of Trials, and requires combatting Zaratras and two minions.  Similar to Deathpierce, Zaratras will randomly remove one skill when attacking.  Additionally, similar to Hendrickson, Zaratras will revive himself by 50% of max HP once upon dying.  He cannot be debuffed and he cannot be targeted until his minions are killed.  The best tactic to beating him is to clear the minions and then Ult Rush him (twice) for elimination.

Season 3: Recommended Teams

Human DPS Team

Btoescanor.png Gnkarthur.png Groxy.png Gdeathpierce.png

This team composition is a classic damage-dealing team to help power through the levels.  The One Escanor deals an unprecedented amount of damage with his attacks, and also applies stat-increasing Buffs and grants himself periodic Debuff Immunity through use of his Unique ability.  Green New King Arthur helps to boost the damage dealt by all allies, as well as reduce the damage taken for all allies.  Green Roxy boosts Attack stats of other humans.  Last but not least, Green Deathpierce in the sub slot serves to decrease the enemies’ Crit Resistance and Crit Defense by 30% to make them easier to beat.

Shield and DPS

Bgelizabeth.png Rsariel.png Btarmiel.png Gdeathpierce.png

This team composition relies on a combination of damage dealing and protecting units.  Goddess Elizabeth is able to reflect damage dealt and also shield her allies.  Red Sariel is useful against the boss stages because his damage dealt increases the higher the enemy’s Resistance is, which makes him very effective against enemies with high Defense-related stats.  His Unique ability also increases all Goddess allies’ basic stats by 20% of his basic stats, which makes him useful when paired with Goddess Elizabeth and Blue Tarmiel  Blue Tarmiel then is able to reduce the damage received by allies, and take some of the reduced damage himself to help protect his high-damage dealing allies (in this case, Red Sariel).  Green Deathpierce in the sub slot serves to decrease the enemies’ Crit Resistance and Crit Defense by 30% to make them easier to beat.

Speed Clear

Blilia.png Grugal.png Groxy.png Gdeathpierce.png
or
Bdmeliodas.png

This team composition is really only effective up through Floor 20.  It takes advantage of Blue Lillia’s skills to decrease the enemy’s Ult Move gauge, and utilizes her Unique ability to boost the damage dealer’s AOE Pierce attacks.  Green Rugal and either Green Roxy or Blue Demon Meliodas serve as the primary damage dealers to help clear the levels faster.  Green Deathpierce in the sub slot serves to decrease the enemies’ Crit Resistance and Crit Defense by 30% to make them easier to beat.

Ult Rush

Lvmeliodas.png Bfraudrin.png Rgowther.png Rmelascula.png
or
Ggowther.png

To use this team composition for Ult Rush, you can use Gowther’s skills to rank up Red Lostvayne Meliodas and rush his Ultimate to burst the enemies.  Blue Fraudrin will also help to deplete Ultimate Move Gauge orbs from the enemies, however his primary benefit is to fill his allies’ Ultimate Move Gauges upon his death and remove all ally Debuffs due to his Unique ability.  To use him as a sacrifice to easily fill the team’s Ult Gauge, he must have the lowest CC, which can be done by leaving him at a low level, and/or unequipping all costumes and equipment.  Upon Blue Fraudrin’s death, Red Melascula will be brought into battle, and she will be able to continue to deal damage and heal herself back up due to her skill attacks and Ultimate.

Boss Levels

All boss levels will have the number of skill uses increased by 2 and will be affected by Hide, which prevents them from being able to select targets if there is an ally hero on the battlefield.  All bosses are also able to attack while ignoring Evasion.

Level Boss Skill Effects Unique Info
5 Lv 100 Strength Attribute Guila
  • Shot Bombs: Inflicts damage equal to a % of Attack on one enemy. Ignites for three turns for 1st and 2nd rank; 3rd rank lasts for four turns.  2nd and 3rd rank also remove Stances from one enemy
  • Killer Mines: Inflicts damage equal to a % of Attack on one enemy; 2nd skill removes buffs from one enemy and 3rd skill cancels buffs and stances on one enemy
  • Ult - Brilliant Detonation: Removes Stance(s) from one enemy and inflicts damage equal to 280% of Attack. Ignites for 4 turn(s).
  • Increases allies’ HP-related stats by 15%
  • Increases allies’ Crit Chance by 50%
Lv 90 HP Attribute Jericho
  • Flash Attack: Inflicts Weak Point damage equal to a % of Attack on one enemy
  • Flash Strike: Inflicts damage equal to a % of Attack on one enemy.  Makes target bleed for two turns
  • Ult - Silent Split: Inflicts Spike damage equal to 560% of Attack on one enemy
  • Increases Crit Chance by 10% per hero skill use
  • Increases allies’ Crit Damage by 100%
10 Lv 120 HP Attribute Howzer
  • Rising Storm: Inflicts Pierce damage equal to a % of Attack on all enemies
  • Super Cyclone: Inflicts Sever damage equal to a % of Attack on all enemies
  • Ult - Rising Tornado: Inflicts damage equal to 350% of Attack on all enemies, decreases skill ranks, then depletes the Ultimate Move Gauge by the number of skill rank decreases
  • Increases Human allies’ basic stats by 8%
  • Increases allies’ damage dealt by 50%
Lv 110 Strength Attribute Gilthunder
  • Lightning Beasts Chase: Inflicts damage equal to a % of Attack on all enemies. Shocks for 4 turn(s)
  • Lightning King’s Heavy Armor: Assumes a Stance which Taunts enemies and decreases damage taken by a % when attacked for one turn; 3rd skill lasts for two turns
  • Ult - Lightning King Sword: Inflicts Rupture damage equal to 630% of Attack on one enemy
  • Increases Resistance by 10% per each Ultimate Move Gauge orb. Increases by an additional 50% if it is completely filled
  • Allies reflect 40% of damage taken
  • Immune to Stun/Petrify/Freeze/Coerce
Lv 110 Speed Attribute Griamore
  • Blockade: Inflicts damage equal to % of Attack on all enemies; 2nd and 3rd rank are able to disable Stance Skills for one turn
  • Shield Wall: Assumes a Stance which increases HP-related stats by a % and damage dealt by a % for one turn; 2nd and 3rd rank for two turns
  • Ult - Wailing Wall: Taunts enemies and increases Defense-related stats by 280% for 4 turn(s)
  • Increases Attack by a value equal to 30% of the hero’s Defense at the start of the battle
  • Decreases allies’ damage taken by 40%
  • Allies have their Attack-related stats increased by 50% for two turns when using Stance Skills
15 Lv 140 Speed Attribute Hendrickson
  • Acid Tower: Inflicts damage equal to a % of Attack on all enemies; 2nd rank removes Buffs and 3rd rank cancels Buffs and Stances
  • Purge: Heals HP of all allies equal to a % of Attack and Rejuvenates for three turns
  • Ult - Acid Down: Inflicts Rupture damage equal to 350% of Attack on all enemies
Immune to Stun/Petrify/Freeze/Coerce Increases the hero’s Defense-related stats by 20% for every surviving ally. Increases Attack-related stats by 20% every time an ally dies Increases Pierce Rate by 5% per ally skill use (limit 10 times) Increases Lifesteal by 25% when the hero’s HP is below 50% The hero is revived with 50% of max HP when dying (once per battle) Increases damage dealt to Demons by 1000%
Lv 130 HP Attribute Dreyfuss
  • Piercing Stab: Inflicts damage equal to a % of Attack on one enemy; 2nd rank Infects for one turn and Infects for two turns
  • Imperial Sword Art Type 3: Removes Buffs from one enemy and inflicts damage equal to a % of Attack; 3rd rank cancels Buffs and Stances
  • Milky Way Jail Break Blade: Inflicts Spike damage equal to 560% of Attack on one enemy
Immune to Stun/Petrify/Freeze/Coerce Increases the hero’s Defense-related stats by 20% for every surviving ally. Increases Attack-related stats by 20% every time an ally dies Increases all allies’ Defense by 60% Increases allies’ damage dealt by 50%
20 Lv 160 Strength Attribute Denzel
  • Royal Impact: Inflicts Pierce damage equal to a % of Attack on one enemy
  • Dead Man’s Revenge: Assumes a stance for one turn and inflicts Corrosion damage equal to a % of remaining HP on the attacker when taking damage for two turns; Stance is increased to two turns for 2nd and 3rd ranks, and Corrosion is increased to three turns for 3rd rank
  • Ult - Divine Execution: Inflicts Amplify damage equal to 350% of Attack on all enemies
  • Increases Pierce Rate by the ratio of the hero’s diminished HP when using a skill
  • Heals 50% of diminished HP every time a Debuff is removed from the hero
  • Steals one orb from the target’s Ultimate Move Gauge when attacking
  • Immune to effects which deplete Ultimate Move Gauges
  • Removes enemy hero Buffs when the Ultimate Move Gauge is full
  • Increases damage dealt to Demons by 1000%
Lv 150 HP Attribute Deathpierce
  • Accelerando: Inflicts damage equal to a % of Attack on one enemy. 2nd rank disables Buff and Debuff Skills for one turn.  Third rank removes Buffs from one enemy and disables Buff and Debuff Skills for two turns
  • Grazioso: Inflicts Shatter damage equal to a % of Attack on one enemy.
  • Ult - Brilliante: Inflicts damage equal to 300% of Attack on all enemies. Decreases Attack-related stats by 30% for three turns
  • Decreases all enemies’ Crit Resistance and Crit Defense by 30%
  • Heals 50% of diminished HP every time a Debuff is removed from the hero
  • Increases all allies’ Max HP by 100% for each Debuff on the hero
  • Increases damage dealt to Demons by 1000%
  • Randomly removes one skill when attacking
25 Lv 200 HP Attribute Zaratras
  • Purge of the Lightning God: Inflicts Shatter damage equal to a % of Attack on all enemies
  • Lightning God Sword: Inflicts Charge damage equal to a % of Attack on one enemy
  • Ult - Punishment of the Lightning God: Inflicts Charge damage equal to 700% of Attack on one enemy
Randomly removes one skill when attacking The hero is revived with 50% of max HP when dying (once per battle) If a Critical Strike does not occur from a skill used against an enemy, the hero’s damage dealt is increased by an amount equal to Crit Chance (excludes PvP) Removes Debuffs from the hero during the allies’ turn Cannot select targets if there is an ally hero on the battlefield Increases Attack by a value equal to 35% of Defense at the start of the battle Increases damage dealt to Demons by 1000%
Lv 190 Strength Attribute Soldier
  • Strike: Inflicts damage equal to a % of Attack on one enemy
  • Heavy Blow: Inflicts damage equal to a % of Attack on one enemy
  • Ult - Heavy Blow: Inflicts damage equal to 500% of Attack on one enemy. Stuns for one turn
Increases Defense by 5% at the end of the turn (limit 10 times) Increases all allies’ Defense by 10% Increases Attack by a value equal to 35% of Defense at the start of the battle
Lv 190 Speed Attribute Soldier
  • Strike: Inflicts damage equal to a % of Attack on one enemy
  • Heavy Blow: Inflicts damage equal to a % of Attack on one enemy
  • Ult - Heavy Blow: Inflicts damage equal to 500% of Attack on one enemy. Stuns for one turn
Increases Defense by 5% at the end of the turn (limit 10 times) Increases all allies’ Defense by 10% Increases Attack by a value equal to 35% of Defense at the start of the battle
Community content is available under CC-BY-SA unless otherwise noted.