Seven Deadly Sins: Grand Cross Game Wiki
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Floor 21

Stage Attribute

When R, SR, and SSR heroes participate in battle, their basic stats are increased by 70% at the beginning of each turn (up to five times)

Boss: Lv 200 Speed Attribute Tarmiel

Attack: 12136

Defense: 27199

HP: 1491615

ToT Floor 21.PNG

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Angelic Wrath: Decreases all enemies’ Max HP by the value of 200% of the hero’s Defense
  • Grace of Ocean: When taking damage during the enemy’s turn, the hero recovers HP equal to 500% of Defense at the start of the allies’ turn
  • Debuff Immunity: The hero becomes immune to all Debuff effects
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Solitude: Increases the hero’s Attack by 50% when alone on the battlefield

Skill Effects:

  • Ark Beam
    • Rank 1: Inflicts damage equal to 120% of Attack on one enemy and depletes one Ultimate Move Gauge orb
    • Rank 2: Inflicts damage equal to 300% of Attack on one enemy and depletes one Ultimate Move Gauge orb
    • Rank 3: Inflicts damage equal to 450% of Attack on one enemy and depletes three Ultimate Move Gauge orbs
  • Ark Shield
    • Rank 1: Assumes a Stance for one turn which reduces the final damage taken by 40% when an ally is attacked. Tarmiel takes 40% of the reduced damage.
    • Rank 2: Assumes a Stance for two turns which reduces the final damage taken by 50% when an ally is attacked. Tarmiel takes 35% of the reduced damage.
    • Rank 3: Assumes a Stance for one turn which reduces the final damage taken by 65% when an ally is attacked. Tarmiel takes 30% of the reduced damage.
  • Ultimate Move - Ark: Inflicts damage equal to 420% of Defense on all enemies and restores the HP fo all allies by 30% of damage dealt

First Time Stage Clear Rewards

  • 30 x Diamonds
  • 5,000,000 x Gold

General Strategy

To capitalize on this floor’s characteristics, it is optimal to use a team that is composed of R, SR, and SSR units. A few team suggestions are below. All of these teams rely on a single damage dealer with other R and SR units to help provide boosts.


Credit to 7KDreamerPlays/theflight (Reddit) for these team suggestions

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