Seven Deadly Sins: Grand Cross Game Wiki
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Floor 18

Stage Attribute

Units that have a full Ultimate Move Gauge will be restricted from using their Ultimate Moves for three turns

Units that decrease skill ranks during their turn will receive a stat boost

Boss: Lv 200 Strength Attribute Helbram

Attack: 26186

Defense: 15692

HP: 1371500

Tot Floor 18.PNG

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Debuff Immunity: The hero becomes immune to all Debuff effects
  • Ancient Magic: Increases the hero’s basic stats by 5% for each surviving ally
  • Magic Connection: Increases the hero’s HP-related stats by 5% for each surviving ally
  • Attack-related Stats Increase: Increases the hero’s Attack-related stats by 10% at the end of the allies’ turn
  • Hide: Cannot select targets if there is an ally hero on the battlefield

Skill Effects:

  • Blood Suck
    • Rank 1: Inflicts damage equal to 150% of Attack on all enemies
    • Rank 2: Inflicts damage equal to 150% of Attack on all enemies and Lifesteals 30% of the damage (Lifesteal heals for a portion of the damage dealt)
    • Rank 3: Inflicts damage equal to 250% of Attack on all enemies and Lifesteals 30% of the damage (Lifesteal heals for a portion of the damage dealt)
  • Throwing Edge
    • Rank 1: Inflicts damage equal to 72% of Attack on all enemies. Poisons for 3 turns (deals additional damage equal to 60% of damage dealt at the end of every turn)
    • Rank 2: Inflicts damage equal to 108% of Attack on all enemies. Poisons for 3 turns (deals additional damage equal to 60% of damage dealt at the end of every turn)
    • Rank 3: Inflicts damage equal to 180% of Attack on all enemies. Poisons for 3 turns (deals additional damage equal to 60% of damage dealt at the end of every turn)
  • Ultimate Move - Hunter Wisp: Cancels Buffs and Stances on all enemies and inflicts damage equal to 280% of Attack

First Time Stage Clear Rewards

  • 30 x Equipment Engraving Stone
  • 500 x Enhance Stone

General Strategy

For this floor, the strategy is to use units that can decrease skill ranks during their turn. Note that this requires the decrease to occur during the turn and not after the turn. Additionally, there is a gray debuff that cannot be removed once a unit has a full Ultimate Move gauge, which prevents them from using their Ultimate Move for three turns. Thus, the best units are those that can decrease skill ranks using skill cards rather than relying on their Ultimate Moves. Significant stat boosts are gained once a unit decreases the enemy’s skill rank(s). A great team that can work is Green Elaine, Blue Festival King, Green Liz of Danafor, and Green Deathpierce. Red Elizabeth + Hawk can be used in place of Green Liz of Danafor.

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