Seven Deadly Sins: Grand Cross Game Wiki
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New Format: Floor-Specific Guides
Old Format: Season-Specific Guides

Tower of Trials is an end-game PvE content that unlocks after clearing Episode 155.  The global update on April 27th, 2021 brought about a complete revamp of the Tower of Trials.  The “old” format was still available until the end of Season 7 though, and details for that format can be found below.

With the new format for the Tower of Trials, the levels never go away and they can be farmed as many times as desired.  The Combat Class of the boss is hidden as is their last Unique ability, which can make it tricky to strategize. 

At initial release, there were only three floors available however more floors became unlocked over time. This page will continue to be updated with each additional floor added. Unlike with the original Tower of Trials, each level can use a different team build.

Floor 1

Stage Attribute

The first floor has a hidden stage attribute, which is that damage from single target attacks is greatly reduced.

Boss: Lv 200 Strength Attribute Demon Meliodas

Attack: 12691

Defense: 13020

HP: 393244

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Absolute Volition: Unaffected by Attack Disable effects when the hero’s Ultimate Move Gauge has 4 orbs or less
  • Debuff Cancel: Removes 1 Debuff on the hero at the start of every turn
  • Counter Damage Decrease: Decreases damage taken from counters by 50%
  • Ignore Evasion: Attacks while ignoring Evasion
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Hidden Unique: If no damage is taken on the enemy’s turn, it increases his base stats by 1000%

Skill Effects:

  • Hellfire
    • Rank 1: Inflicts damage equal to 180% of Attack on one enemy.  Ignites for 3 turns (Ignite increases the damage taken by targets +10% and can be stacked)
    • Rank 2: Inflicts damage equal to 270% of Attack on one enemy.  Applies 2 Ignite effects for 4 turns (Ignite increases the damage taken by targets +10% and can be stacked)
    • Rank 3: Inflicts damage equal to 450% of Attack on one enemy.  Applies 3 Ignite effects for 5 turns (Ignite increases the damage taken by targets +10% and can be stacked)
  • Blaze Burst
    • Rank 1: Inflicts damage equal to 220% of Attack on one enemy
    • Rank 2: Inflicts damage equal to 220% of Attack on one enemy. Infects for 1 turn (Infect restricts Recovery-related stats)
    • Rank 3: Inflicts damage equal to 360% of Attack on one enemy. Infects for 2 turns (Infect restricts Recovery-related stats)
  • Ultimate Move - Hell Buster: Inflicts Weak Point damage equal to 600% of Attack on one enemy (Weak Point does 3x damage against Debuffed enemies)

First Time Stage Clear Rewards

  • Part 1 Guaranteed SSR Ticket
  • 2 x 6* Water of Life
  • 2 x 6* Demon’s Blood
  • 1000000 Gold

General Strategy

On the first floor, the main thing to recognize is that single-target attacks don’t do any damages so in order to complete this level the best way is to Ult Rush units with AOE damage, such as Red Sariel, Eleven from the Stranger Things collab, or Assault Meliodas.


Some great DPS units to use in the main slots are:

  • Red Lostvayne Meliodas - high DPS and high multiplier
  • Blue Demon Meliodas - high DPS and high multiplier
  • Eleven - high AOE DPS
  • Assault Meliodas - high DPS and high multiplier
  • Red Sariel - high DPS and high multiplier
  • Blue New Wings King - high multiplier and Abyss effect
  • Green King - DPS, high multiplier and Shatter damage

Viable support units are:

  • Red Gowther - rank up and increase basic stats
  • Blue Lillia - heal, cleanse and dissolve
  • Blue Fraudrin - sacrifice for Ult Rush
  • Blue Eastin - increases Attack-related stats
  • Red Melascula - Immortality
  • Green Estarossa - counter stance, however note that counter damage is reduced by 50%

Recommended sub slot units are:

  • Green Merlin - +1 Ult Gauge at the start
  • Green Deathpierce - decrease Crit Resistance and Crit Defense
  • Green Allioni - increase Attack-related stats of HP allies
  • Red Elizabeth - passive healing

Floor 2

Stage Attribute

The second floor has a hidden stage attribute, which is that the Pierce Rate of allies is fixed at 0%.

Boss: Lv 200 Strength Attribute Ban

Attack: 12262

Defense: 12930

HP: 457880

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 1
  • Extort Life: Decreases all enemies’ HP-related stats by 10% at the start of the next turn if the hero doesn’t take damage (limit 5 times and resets upon taking damage)
  • Debuff Cancel: Removes 1 Debuff on the hero at the start of every turn
  • Counter Damage Decrease: Decreases damage taken from counters by 50%
  • Ignore Evasion: Attacks while ignoring Evasion
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Hidden Unique: Revives with 100% HP when the HP becomes 0 (can be used once per battle).  When an ally receives damage, reflects 1000% of damage received for 10 turns.  Immune to all debuffs except Corrosion

Skill Effects:

  • Drain
    • Rank 1: Inflicts damage equal to 150% of Attack on all enemies
    • Rank 2: Inflicts damage equal to 150% of Attack on all enemies and Lifesteals 30% of the damage (Lifesteal heals for a portion of the damage dealt)
    • Rank 3: Inflicts damage equal to 250% of Attack on all enemies and Lifesteals 30% of the damage (Lifesteal heals for a portion of the damage dealt)
  • Snatch
    • Rank 1: Extorts 30% of Attack and Defense from all enemies for 2 turns (Extort decreases the target’s stats and increases own stats by the same amount)
    • Rank 2: Extorts 50% of Attack and Defense from all enemies for 2 turns (Extort decreases the target’s stats and increases own stats by the same amount)
    • Rank 3: Extorts 80% of Attack and Defense from all enemies for 3 turns (Extort decreases the target’s stats and increases own stats by the same amount)
  • Ultimate Move - Fox Hunt: Inflicts damage equal to 525% of Attack on one enemy.  Extorts 80% of Attack and Defense for 2 turns (Extort decreases the target’s stats and increases own stats by the same amount)

First Time Stage Clear Rewards

  • 20 x Hammer of Vaizel
  • 5000000 Gold

General Strategy

This floor is perhaps the most difficult one out of the original three that have been released, due to Ban’s insane reflect.  The best way to clear this floor is to pair Red Melascula with a very strong AOE Ultimate character (such as Lostvayne Meliodas), and rely on Melascula to keep the DPS character alive.  Sacrificing Red Elizabeth or Blue Fraudrin to fill the Ultimate Move gauge of the AOE DPS character can also help to ensure the level can be beaten.  Using either The One Escanor or Eleven from the Stranger Things collab event in the sub slot can be useful, as they can do the final damage to Ban after other units have been killed off.

Some great DPS units to use in the main slots are:

  • Red Lostvayne Meliodas - high DPS and high multiplier
  • Green Demon Meliodas - high DPS and high multiplier, applies Amplify damage
  • Assault Meliodas - high DPS and high multiplier
  • Blue New Wings King - high multiplier and Abyss effect
  • Green King - DPS, high multiplier and Shatter damage

Viable support units are:

  • Red Gowther - rank up and increase basic stats
  • Blue Fraudrin - sacrifice for Ult Rush
  • Blue Derieri - Taunt
  • Green Arthur - increase damage dealt and reduce damage taken
  • Blue Goddess Elizabeth - revive, build barriers, heal and reflect
  • Red Melascula - Immortality
  • Green Estarossa - counter stance, however note that counter damage is reduced by 50%
  • Red Denzel - Corrosion stance

Recommended sub slot units are:

  • Green Deathpierce - decrease Crit Resistance and Crit Defense
  • Green Allioni - increase Attack-related stats of HP allies
  • Blue The One Escanor - deal high DPS after main units die off to finish Ban
  • Blue Eleven - deal high DPS after main units die off to finish Ban

Floor 3

Stage Attribute

The third floor has a special Ally effect in that the basic stats of R heroes are increased by 500% and the basic stats of SR heroes are increased by 400%.  SSR heroes do not get any boost

Boss: Lv 200 HP Attribute King

Attack: 30450

Defense: 29742

HP: 1391520


Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Incapacitation Immunity: Immune to Stun/Petrify/Freeze/Coerce
  • Damage Dealt Increase: Increases damage dealt by 1%, scaling with higher remaining HP
  • Max HP Increase: Increases all allies’ Max HP by 12% for each Debuff on the hero
  • Revive: The hero is revived with 100% of max HP when dying (once per battle)
  • Ignore Evasion: Attacks while ignoring Evasion
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Hidden Unique: King does not have a hidden Unique.

Skill Effects:

  • Spirit Spear Chastiefol, Third Form: “Fosselization”
    • Rank 1: Inflicts damage equal to 200% of Attack on one enemy
    • Rank 2: Inflicts damage equal to 200% of Attack on one enemy and Petrifies for 1 turn (Petrify incapacitates the target; the effect is removed when the target is attacked)
    • Rank 3: Inflicts damage equal to 250% of Attack on one enemy and Petrifies for 2 turns (Petrify incapacitates the target; the effect is removed when the target is attacked)
  • Spirit Spear Chastiefol, Eighth Form: “Pollen Garden”
    • Rank 1: Removes Debuffs from all allies
    • Rank 2: Heals HP fo all allies equal to 25% of max HP
    • Rank 3: Heals HP fo all allies equal to 35% of max HP
  • Ultimate Move - Spirit Spear Chastiefol, Fourth Form: “Sunflower”: Inflicts Shatter damage equal to 500% of Attack on all enemies (Shatter ignores Resistance)

First Time Stage Clear Rewards

  • 40 Diamonds
  • Part 2 Guaranteed SSR Ticket

General Strategy

Since SR heroes get a 400% boost, the primary strategy to use on this floor is to use a full team of SR units.  


Some viable damage dealers to use here are:

  • Blue Eren - provide DPS, evasion, and basic stat boost
  • Blue Captain Meliodas - Counter Stance and apply Weak Point and Sever
  • Blue Arthur - Detonate and disable recovery skills


For survivability/support, the below options are beneficial:

  • Blue Fraudrin - sacrifice for Ult Rush
  • Green Ruin - ATK decrease buf removal
  • Green Jillian - increases HP of HP allies
  • Green EliHawk - increases HP-related stats
  • Green Dreyfus - heal and increase pierce rate
  • Blue Gilthunder - increase Defense of Speed allies


Some great sub units to use are:

  • Blue Weinheidt - increases allies’ Pierce Rate per turn
  • Red Elizabeth - passive healing
  • Green Allioni - increases Attack-related stats for HP allies
  • Blue Jericho - increases Attack-related stats for Speed allies
  • Blue Marmas - increases HP of Speed allies

Floor 4

Stage Attribute

On the fourth floor, all four heroes will be in play at the same time

Boss: Lv 200 Strength Attribute Gowther

Attack: 12423

Defense: 2767

HP: 64140

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Trickery: Increases all allies’ Attack by 10% at the start of the allies’ turn if the hero doesn’t take damage (limit five times, resets upon taking damage)
  • Debuff Immunity: Immune to all Debuffs
  • Retaliation: Increases the ranks of all of the hero’s skills when the hero takes Crit Damage during the enemy turn
  • Ignore Evasion: Attacks while ignoring Evasion
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Attack Increase: Increases Attack by 100% at the end of the turn (limit ten times)
  • Revive: The Hero is revived with 100% of max HP when dying (once per battle)
  • Hidden Unique:  Seals Ultimate Move - an effect is applied which prevents Ultimate Move Gauges from filling up at the start of the battle.  All allies gain Immortality buff when damage is dealt but the buff is removed when the left-most enemy is dead

Skill Effects:

  • Arrow Shot
    • Rank 1: Inflicts damage equal to 120% of Attack on all enemies
    • Rank 2: Removes Buffs from all enemies and inflicts damage equal to 240% of Attack
    • Rank 3: Cancels Buffs and Stances on all enemies and inflicts damage equal to 480% of Attack
  • Invasion Arrow
    • Rank 1: Increases Skill Ranks of one ally
    • Rank 2: Increases Skill Ranks of all allies
    • Rank 3: Increases Skill Ranks of all allies and increases basic stats by 20% for three turns
  • Ultimate Move - Rewrite Light: Inflicts damage equal to 350% of Attack on all enemies and depletes five Ultimate Move Gauge orbs

First Time Stage Clear Rewards

  • 50 x Splendid Fabric
  • 50 x Brilliant Component
  • 50 x Alluring Perfume
  • 1,000,000 Gold

General Strategy

The boss loses his immortality when the left-most enemy is killed.  Thus, it’s recommended to use a sacrificial cleanse such as Blue Princess Elizbeth or Blue Fraudrin.  Other good sacrifices to use are Blue Old Fart King or Red Taizoo.  


Some great damage dealers to use for this floor are:

  • Blue Demon Meliodas
  • Red Sariel
  • Red Lostvayne Meliodas
  • Red Escanor
  • Green Rugal
  • Red Howzer


Viable support units for this floor are:

  • Blue Jericho - increases Attack-related stats for Speed attribute allies
  • Green Halloween Gowther - increases Attack-related stats, ranks up skill cards
  • Blue Lillia - Cleanse, increase Pierce Rate

Floor 5

Stage Attribute

N/A

Boss: Lv 200 HP Attribute Escanor

Attack: 16926

Defense: 15616

HP: 275275

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 1
  • The One at the Pinnacle: Removes Buffs and Debuffs from self and becomes immune to such effects when the hero’s Ultimate Move Gauge is completely filled
  • Incapacitation Immunity: Immune to Stun/Petrify/Freeze/Coerce
  • Ignore Evasion: Attacks while ignoring Evasion
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Pierce Rate Increase: Increases the hero’s Pierce Rate by 20% for each Ultimate Move Gauge orb.  Increases by an additional 140% if it is completely filled
  • Hidden Unique: Seals Ultimate Move - an effect is applied which prevents Ultimate Move Gauges from filling up at the start of the battle.  Enemy on the left reduces damage taken from Rank 1 attacks.  Enemy on the right reduces damage taken from Rank 2 attacks and when Ultimate Move Gauge is full, increases the defense of all allies by 2000%.  Escanor reduces damage from Rank 3 attacks and when Ultimate Move Gauge is full, becomes immune to all buffs and debuffs (The One at the Pinnacle).

Skill Effects:

  • Elegant Blow
    • Rank 1: Inflicts damage equal to 240% of Attack on one enemy
    • Rank 2: Inflicts damage equal to 300% of Attack on one enemy and fills the Ultimate Move Gauge by one orb
    • Rank 3: inflicts damage equal to 500% of Attack on one enemy and fills the Ultimate Move Gauge by two orbs
  • Cruel Sun
    • Rank 1: Inflicts damage equal to 180% of Attack on one enemy.  Ignites for three turns.  Ignite increases the damage taken by the target by 10% and can be stacked
    • Rank 2: Removes Buffs from one enemy and inflicts damage equal to 180% of Attack.  Ignites for three turns.  Ignite increases the damage taken by the target by 10% and can be stacked
    • Rank 3: Removes Buffs from one enemy and inflicts damage equal to 300% of Attack.  Applies two Ignite effects for four turns.  Ignite increases the damage taken by the target by 10% and can be stacked
  • Ultimate Move - Punishment: Inflicts damage equal to 1440% of Attack on one enemy

First Time Stage Clear Rewards

  • 30 x Equipment Engraving Stones
  • 5,000,000 Gold

General Strategy

The enemy on the left reduces damage that is taken from Rank 1 attacks.  The enemy on the right reduces damage that is taken from Rank 2 attacks.  When the Ultimate Move Gauge is full, the enemy on the right increases the defense of all allies by 2000%, so he is the first enemy that should be focused on to be removed from the battlefield.  Escanor reduces damage taken from Rank 3 attacks, and when his Ultimate Move Gauge is full he becomes immune to all buffs and debuffs.  


Viable DPS units to use for this floor are:

  • Red Sariel
  • Blue “The One” Escanor
  • Red Purgatory Ban
  • Green “Assault Mode” Meliodas
  • Blue Demon Meliodas
  • Red Lostvayne Meliodas


Beneficial supports to use for this floor are:

  • Green Halloween Gowther - increases Attack-related stats, ranks up skill cards
  • Red Gowther - ranks up skill cards
  • Red Excalibur Arthur - taunts, decreases damage taken and depletes Ultimate Move Gauge
  • Red Zeldris - dissolve
  • Green Estarossa - counter stance
  • Green Arthur - increases damage dealt and reduces damage taken
  • Blue Lillia - dissolves, heals and cleanses


Viable sub units for this floor are:

  • Green Deathpierce - decrease enemy Crit Resistance and Crit Defense
  • Red Twigo - increases HP of all Strength attribute allies
  • Red Elizabeth - passive healing
  • Red Jericho - increases Attack-related stats of for all Strength attribute allies


A great team to use for this floor is Green Assault Mode Meliodas for DPS, Red Zeldris for dissolving the enemy’s Ultimate Move Gauge, Green Estarossa for his Counter stance, and Red Elizabeth in the sub slot for passive healing.

Floor 6

Stage Attribute

The sixth floor of the Tower of Trials has a special ally effect that increases stats by 1000% if there is only one hero used.

Boss: Lv 200 Speed Attribute Jericho

Attack: 283,950

Defense: 112,860

HP: 4,205,800

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Debuff Immunity: The hero becomes immune to all Debuff effects
  • Revive: Revives with 100% of Max HP with the hero dies (once per battle)
  • Cannot use Recovery Skills: Disables Recovery Skills
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Lock Ultimate Move Gauge: Enemies become unable to fill their Ultimate Move Gauges

Skill Effects:

  • Flash Attack
    • Rank 1: Inflicts Weak Point (3x damage against Debuffed enemies) damage equal to 120% of Attack on one enemy
    • Rank 2: Inflicts Weak Point (3x damage against Debuffed enemies) damage equal to 180% of Attack on one enemy
    • Rank 3: Inflicts Weak Point (3x damage against Debuffed enemies) damage equal to 300% of Attack on one enemy
  • Flash Strike
    • Rank 1: Inflicts damage equal to 140% of Attack on one enemy.  Makes target bleed for two turns (deals additional damage equal to 90% of damage dealt at the end of every turn)
    • Rank 2: Inflicts damage equal to 210% of Attack on one enemy.  Makes target bleed for two turns (deals additional damage equal to 90% of damage dealt at the end of every turn)
    • Rank 3: Inflicts damage equal to 350% of Attack on one enemy.  Makes target bleed for two turns (deals additional damage equal to 90% of damage dealt at the end of every turn)
  • Ultimate Move - Silent Split: Inflicts Spike damage (2x Crit Damage increase) equal to 560% of Attack on one enemy

First Time Stage Clear Rewards

  • 30 Diamonds
  • 1 Part 2 Guaranteed SSR Ticket
  • 1 Part 1 Guaranteed SSR Ticket

General Strategy

In order to beat this floor, it is important to note that only a single unit should be used in order to reap the benefits of the stage’s special attribute, which gives a 1000% increase to basic stats if only one hero is used.  If more than one unit is used, all units will be killed in the enemy’s first or second turns.  


Since only one unit can be used, employ one that deals high DPS but also ensure that he/she has sufficient health to survive Jericho’s attacks, especially since she revives herself with full health after dying for the first time.  All three units (Jericho and her two minions) are immune to Debuffs, and Ultimate Moves cannot be used as long as Jericho is present.  Since Jericho cannot be targeted until the two minions are killed, it is beneficial to use units with AOE attacks.


Some examples of optimal units to use for beating Jericho are:

  • Red Purgatory Ban (high AOE DPS and high multiplier, and able to heal himself -- equip with HP gear to increase his max HP, and thus his damage dealt)
  • Red Sariel (high DPS for both single-target and AOE and high multiplier)
  • Green Assault Mode Meliodas (high DPS for both single-target and AOE and high multiplier)
  • Green Festival Merlin (high DPS for both single-target and AOE and high multiplier, as well as AOE Debuff)
  • Red Lostvayne Meliodas (high DPS for both single-target and AOE and high multiplier)
  • Blue Demon Meliodas (high AOE DPS and high multiplier)
  • Green Estarossa (counter stance deals high DPS upon being attacked, and has attribute advantage)
  • Blue Chandler (counter stance deals high DPS upon being attacked)


For F2P without reliable builds for any of the above units, Green Escanor is a viable option.  Consuming Attack food prior to entering can help to assure high damage dealt, or Lifesteal food can also help for survivability.  Since Green Escanor does not have any AOE moves, he will need to focus on clearing the minions out one-by-one before turning to take down Jericho.


Floor 6 is one of the easiest floors released thus far for the new ToT format, as long as only one hero is used.

Floor 7

Stage Attribute

The seventh-floor boss, Golgius, applies a one-turn Corrosion effect on all enemies that are attacked. This Corrosion effect reduces 50% of the HP at the end of the turn.

Boss: Lv 200 Speed Attribute Golgius

Attack: 12564

Defense: 6370

HP: 160534

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Revive: Revives with 100% of Max HP when the hero dies (once per battle)
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Debuff Cancel: Removes Debuffs from the hero at the start of the allies’ turn
  • Solitude: Increases the hero’s Attack by 50% when alone on the battlefield
  • Attack Increase: Increases the hero’s Attack by 20%
  • Dissolve Immunity: The hero becomes immune to Ultimate Move Gauge Decrease effects
  • Extort Ultimate Move Gauge: Steals one orb from the target’s Ultimate Move Gauge when attacking
  • Crit Damage Increase: Increases the allies’ Crit Damage by 0.2x for every orb filled in the hero’s Ultimate Move Gauge

Skill Effects:

  • Blade Slash
    • Rank 1: Inflicts Spike (2x Crit Damage Increase) damage equal to 160% of Attack on one enemy
    • Rank 2: Inflicts Spike (2x Crit Damage Increase) damage equal to 240% of Attack on one enemy
    • Rank 3: Inflicts Spike (2x Crit Damage Increase) damage equal to 400% of Attack on one enemy
  • Ultimate Move - Silent Strike: Inflicts damage equal to 490% of Attack on one enemy. Poisons for three turns, which deals additional damage equal to 60% of damage dealt at the end of every turn

First Time Stage Clear Rewards

  • 3 x Tier 5 Awakened SSR Equipment Selection tickets
  • 400 x Anvils

General Strategy

Since Golgius applies Corrosion effects on enemies, it is beneficial to combat him with teams that Taunt attacks to protect the damage dealer unit.


High DPS units that are beneficial to use to combat Golgius are:

  • Green “Assault Mode” Meliodas
  • Red Purgatory Ban
  • Blue “The One” Escanor
  • Red Sariel
  • Blue New Wings King


Units that are able to Taunt and draw attacks away from the damage dealer are:

  • Blue Drole
  • Red New King Arthur
  • Red Denzel
  • Green Diane
  • Green Escanor (also has Debuff Immunity)


Some viable sub slot units are:

  • Red Twigo - increases the HP of Strength attribute allies, so use him with a mono red team, such as Red Purgatory Ban, Red New King Arthur, and Red Denzel
  • Green Deathpierce - decreases Crit Resistance and Crit Defense
  • Red Melascula - has a zombie buff that keeps other units alive
  • Green Hendrickson - increase allies’ Pierce Rate per skill use, and is good to use with a Pierce team including a DPS dealer, Blue Lillia, and Blue Demon Meliodas
  • Blue Jericho - increases Attack-related stats for Speed attribute allies, so user her with a mono blue team, such as Blue New Wings King, Blue “The One” Escanor, and Blue Fraudrin


Floor 8

Stage Attribute

On floor 8, the left enemy receives increased damage from humans whereas the right enemy receives increased damage from demons.  Damage that is received by allies from regular skills is reduced by 100%. Ruin increases Attack by 100% when attacked each time. If he is incapacitated, he revives once with 100% HP.

Boss: Lv 200 HP Attribute Ruin

Attack: 5548

Defense: 7197

HP: 501760

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Debuff Immunity: The hero becomes immune to all Debuff effects
  • Incapacitation Immunity: The hero becomes immune to Expel
  • Damage Dealt Increase: Increases the hero’s damage dealt by 15% for every orb in the hero’s Ultimate Move Gauge
  • Damage Decrease: Decreases allies’ damage taken from all-target attack skills by 100%
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Hidden Unique: If the amount of damage received is 70% or less of maximum HP, Ruin fully recovers HP
  • Hidden Unique: If Ruin is incapacitated, he revives once with 100% HP

Skill Effects:

  • Death Blade
    • Rank 1: Inflicts damage equal to 220% of Attack on one enemy
    • Rank 2: Removes Buffs from one enemy and inflicts damage equal to 300% of Attack
    • Rank 3: Cancels Buffs and Stances on one enemy and inflicts damage equal to 400% of Attack
  • Nightmare Illusion
    • Rank 1: Decreases Attack of all enemies by 30% for three turns
    • Rank 2: Decreases Attack of all enemies by 45% for three turns
    • Rank 3: Decreases Attack of all enemies by 75% for four turns
  • Ultimate Move - Heavy Hammer: Cancels Buffs and Stances on one enemy, inflicts damage equal to 490% of Attack, then Stuns (prohibits all actions) for one turn

First Time Stage Clear Rewards

  • 5 x SSR Evolution Pendants
  • 5 x CH-1 Character Card Pack II

General Strategy

To beat floor 8, it is recommended to bring a mix of demon and human units to increase the amount of damage that is dealt to the side enemies next to the boss. It is important to use only high DPS units when attacking Ruin, or he will heal back his HP in full if less than 70% of his maximum HP damage is dealt. Use support units to build up the multiplier of your damage dealer to ensure the most damage is dealt.


Some great damage dealing units to use on floor 8 are:

  • Red Derieri
  • Blue “The One” Escanor
  • Green Escanor (good F2P team to use with Red Derieri, Blue King, and Green Merlin)
  • Red Sariel
  • Red Lostvayne Meliodas


Recommended support units for this floor are:

  • Green Arthur - increases damage dealt and reduces damage taken
  • Blue King - heals and cleanses
  • Blue Jericho - increases attack-related stats for Speed allies, so she is great in pairing with Blue “The One” Escanor
  • Blue Goddess Elizabeth - applies a shield, and is able to heal and reflect damage back to the enemy
  • Green Halloween Gowther - rank up skills and increase allies’ attack-related stats
  • Red Gowther - rank up skills and increase allies’ basic stats
  • Green Nunchuck Ban - HP reduction of enemies


For the sub slot, Green Deathpierce is the best option since he is able to decrease the enemies’ Crit Resistance and Crit Defense.  Green Merlin is another viable option since she grants +1 Ultimate Move Gauge orb at the start of the battle.

Floor 9

Stage Attribute

Floor 9 protects the boss by having him only receive damage from the third skill use of the same enemy.  Reflect is disabled on this floor, and Attack is increased by 10% each turn.

Boss: Lv 200 Strength Attribute Jude

Attack: 6883

Defense: 5076

HP: 173598

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Debuff Immunity: The hero becomes immune to all Debuff effects
  • Incapacitation Immunity: The hero becomes immune to Expel
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Damage Dealt Increase: Increases the hero’s damage dealt by 1% for every 1% of remaining HP
  • Recovery Disable: Disables enemy Recovery skills
  • Hidden Unique: only receives damage from the third skill use of the same enemy
  • Hidden Unique: increases Attack by 10% every turn

Skill Effects:

  • Thorn Shot
    • Rank 1: Inflicts damage equal to 220% of Attack on one enemy
    • Rank 2: Inflicts damage equal to 220% of Attack on one enemy and disables Attack skills for one turn
    • Rank 3: Inflicts damage equal to 360% of Attack on one enemy and disables Attack skills for two turns
  • Shadow Thorn
    • Rank 1: Inflicts damage equal to 140% of Attack on all enemies
    • Rank 2: Removes Buffs from all enemies and inflicts damage equal to 140% of Attack
    • Rank 3: Cancels Buffs and Stances on all enemy and inflicts damage equal to 210% of Attack
  • Ultimate Move - Thorn Hunt: Inflicts damage equal to 540% of Attack on one enemy and disables Attack skills for two turns

First Time Stage Clear Rewards

  • 20 x Super Awakening Coins
  • 5 x CR-1 Monster Card Pack II

General Strategy

Floor 9 requires using units whose skill use also increases their multiplier since the boss will only receive damage from the third skill use of the same enemy.  Red Purgatory Ban is a great unit to stack buffs with since his HP buff can be used to substantially increase the damage that he is able to deal.


Other viable high DPS units to use for floor 9 are:

  • Red Lostvayne Meliodas
  • Green “Assault Mode” Meliodas
  • Red Sariel
  • Green Festival Merlin
  • Blue “The One” Escanor


Great support units to use for floor 9 are:

  • Green Halloween Gowther - rank up skills and increase allies’ attack-related stats
  • Red Gowther - rank up skills and increase allies’ basic stats
  • Blue Fraudrin - fills allies’ Ultimate Move gauges upon death
  • Red New King Arthur - taunts and increases HP and damage (great to use with Red Purgatory Ban, Red Howzer and Red Twigo for a mono red team)
  • Red Howzer - increases Human allies’ basic stats
  • Blue Drole - taunts and protects the primary damage dealer
  • Blue Chandler - taunts and protects the primary damage dealer


For the sub slot, Green Deathpierce is the best option since he is able to decrease the enemies’ Crit Resistance and Crit Defense.  If using a mono red team with Reg Purgatory Ban, Red New King Arthur, and Red Howzer, then Red Twigo is a great sub slot unit since he will increase the HP of his Strength allies.

Floor 10

Stage Attribute

Greatly decreases damage received from enemies who have two or more of the effects Poison/Bleed/Shock.

Boss: Lv 200 Speed Attribute Freesia

Attack: 5374

Defense: 10888

HP: 424050

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Effect Immunity: The hero becomes immune to Stun, Petrify, Freeze, Coerce, Expel, Corrosion, and Skill Disable effects
  • Absorbs Max HP: Increases the hero’s Max HP by 15% of all enemies’ Max HP
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Parasite: Recovers for 20% of damage dealt to enemies with Poison, Bleed, and Shock effects
  • Hidden Unique: Increases Attack by 100% each turn

Skill Effects:

  • Storm Rondo
    • Rank 1: Inflicts damage equal to 72% of Attack on all enemies. Poisons for three turns (deals additional damage equal to 60% of damage dealt at the end of every turn)
    • Rank 2: Inflicts damage equal to 108% of Attack on all enemies. Poisons for three turns (deals additional damage equal to 60% of damage dealt at the end of every turn)
    • Rank 3: Inflicts damage equal to 180% of Attack on all enemies. Poisons for three turns (deals additional damage equal to 60% of damage dealt at the end of every turn)
  • Corrosive Bug
    • Rank 1: Increases damage taken by all enemies by 20% for 2 turns
    • Rank 2: Increases damage taken by all enemies by 30% for 2 turns
    • Rank 3: Increases damage taken by all enemies by 50% for 3 turns
  • Ultimate Move - Rain Capriccio: Inflicts Corrosion damage equal to 20% of max HP on all enemies for three turns (Corrosion deals additional damage at the end of every turn)

First Time Stage Clear Rewards

  • 30 Diamonds
  • 1 x Part 2 Guaranteed SSR Ticket
  • 1 x Part 1 Guaranteed SSR Ticket

General Strategy

The challenge with Freesia is that she and her allies will always crit damage you.


One of the best strategies for this floor is to use a Reflect team to essentially have the boss and her allies kill themselves through their attacks. This team consists of Blue Goddess Elizabeth, Blue Festival Ludociel, Red Sariel, and Green Deathpierce.


With this team composition, Red Sariel serves as the primary damage dealer, and Blue Goddess Elizabeth applies shields, heals her team, and applies a Reflect status effect.


Blue Festival Ludociel increases the damage and basic stats of Red Sariel and Blue Goddess Elizabeth since they are both from the Goddess race. Lastly, Green Deathpierce decreases the Crit Resistance and Crit Defense of the boss and her allies.


In general, either of the other below units will also perform great for dealing damage:

  • Red Purgatory Ban, although note that Freesia’s own HP is increased based on her enemy’s HP, so she will likely have higher HP since Red Purgatory Ban has a high max HP
  • Green “Assault Mode” Meliodas


Some other support units that can be used in lieu of Blue Festival Ludociel and Blue Goddess Elizabeth are:

  • Green Demon Hendrickson - applies Bleed and Shock status effects
  • Blue New Wings King - applies Poison and Abyss status effects
  • Blue Tarmiel - reduce damage taken and apply Dissolve status effect
  • Blue Fraudrin - sacrificial unit to Cleanse and Ult Rush
  • Red Gowther - rank up and increase allies’ basic stats
  • Green New King Arthur - increase damage dealt and decrease damage taken
  • Red Excalibur Arthur - apply Taunt stance, and increase HP and damage of Humans (primarily useful when paired with Red Purgatory Ban)
  • Blue Chandler - apply Counter and Taunt stances, and disable enemies’ effects


Viable sub-slot units other than Green Deathpierce include:

  • Green Merlin - adds +1 to the Ultimate Move Gauge
  • Red Twigo - increase HP of Strength allies (primarily useful when paired with Red Purgatory Ban, since his Attack is based off of his max HP, although note that Freesia will also have a higher HP since her HP increases by 15% of the enemies’ overall max HP)
  • Green Zeldris - increase basic stats per Debuff on the enemy

Floor 11

Stage Attribute

Increases basic stats by % of Lifesteal when Lifesteal is above 50%

Boss: Lv 200 HP Attribute Hugo

Attack: 14928

Defense: 18412

HP: 674850

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Debuff Immunity: The hero becomes immune to all Debuff effects
  • Incapacitation Immunity: The hero becomes immune to Expel
  • Damage Dealt Increase: Increases the hero’s damage dealt by 50% when attacking Debuffed enemies
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Hidden Unique: Increases Attack by 50% every turn
  • Hidden Unique: Disables all Recovery skills
  • Hidden Unique: Disables Reflect
  • Hidden Unique: Reduces damage from Ultimate Moves

Skill Effects:

  • Wind Destroy
    • Rank 1: Inflicts Rupture damage equal to 180% of Attack on one enemy (Rupture does 2x damage against Buffed enemies)
    • Rank 2: Inflicts Rupture damage equal to 270% of Attack on one enemy (Rupture does 2x damage against Buffed enemies)
    • Rank 3: Inflicts Rupture damage equal to 450% of Attack on one enemy (Rupture does 2x damage against Buffed enemies)
  • Tornado Shot
    • Rank 1: Inflicts Weak Point damage equal to 110% of Attack on one enemy (Weak Point does 3x damage against Debuffed enemies)
    • Rank 2: Inflicts Weak Point damage equal to 165% of Attack on one enemy (Weak Point does 3x damage against Debuffed enemies)
    • Rank 3: Inflicts Weak Point damage equal to 275% of Attack on one enemy (Weak Point does 3x damage against Debuffed enemies)
  • Ultimate Move - Chaos Blast: Inflicts Weak Point damage equal to 385% of Attack on one enemy (Weak Point does 3x damage against Debuffed enemies)

First Time Stage Clear Rewards

  • 50 x Splendid Fabric
  • 50 x Brilliant Component
  • 50 x Alluring Perfume
  • 1,000,000 Gold

General Strategy

If any units have Debuffs, they will take increased damage from Hugo and his allies. Bringing a unit to Cleanse and remove the Debuffs is optimal to minimize the damage taken.


Blue Fraudrin, in particular, is great because when he dies he not only Cleanses all units but he also fills the Ultimate Move Gauge orbs.


Optimal damage dealing units to use for this floor are:

  • Green Escanor - Taunt and utilize Debuff immunity
  • Red Lostvayne Meliodas - high DPS and high multiplier
  • Blue Emilia - high DPS and high multiplier
  • Red Purgatory Ban - high DPS and high multiplier
  • Blue “The One” Escanor - high DPS and high multiplier


Beneficial support units to use are:

  • Blue Fraudrin - sacrificial Cleanse and Ult Rush unit
  • Red Gowther - rank up and increase allies’ basic stats
  • Green Halloween Gowther - rank up and increase allies’ Attack-related stats
  • Red Sigurd - Extort effect and increase Attack of allies
  • Red Excalibur Arthur - apply Taunt effect and increase HP and damage of Human allies


Options for sub-slot units are:

  • Green Deathpierce - decrease enemies’ Crit Resistance and Crit Defense
  • Red Melascula - prevent allies from dying
  • Red Twigo - increase HP of Strength allies (great to use with Red Purgatory Ban)
  • Red Jericho - increase Attack-related stats of Strength allies (great to use with Red Lostvayne Meliodas)
  • Green Allioni - increase Attack-related stats of HP allies


Floor 12

Stage Attribute

At the end of every turn, apply 2 Ignite effects on heroes who have not used skills. Increases basic stats by 1000% when there are 6 or more Ignite effects.

Boss: Lv 200 Strength Attribute Simon

Attack: 10749

Defense: 7881

HP: 462800

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Debuff Immunity: The hero becomes immune to all Debuff effects
  • Incapacitation Immunity: The hero becomes immune to Expel
  • Attack Increase: Increases the hero’s Attack by 10% for every Debuff applied on enemies
  • Additional Ignite Damage: Increases the hero’s damage dealt by 50% when attacking enemies afflicted with the Ignite Debuff
  • HP-related Stats Increase: Increases the hero’s HP-related stats by 30% at the end of the allies’ turn
  • Attack-related Stats Increase: Increases the hero’s Attack-related stats by 15% at the end of the allies’ turn
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Hidden Unique: Disables Reflect
  • Hidden Unique: Reduces damage taken from humans

Skill Effects:

  • Burning Wind Strike
    • Rank 1: Inflicts Sever damage equal to 160% of Attack on one enemy (Sever has 2x Crit Chance Increase)
    • Rank 2: Inflicts Sever damage equal to 240% of Attack on one enemy (Sever has 2x Crit Chance Increase)
    • Rank 3: Inflicts Sever damage equal to 400% of Attack on one enemy (Sever has 2x Crit Chance Increase)
  • Yellow Dragon Sky Blade
    • Rank 1: Inflicts Shatter damage equal to 120% of Attack on all enemies (Shatter ignores Resistance)
    • Rank 2: Inflicts Shatter damage equal to 180% of Attack on all enemies (Shatter ignores Resistance)
    • Rank 3: Inflicts Shatter damage equal to 300% of Attack on all enemies (Shatter ignores Resistance)
  • Ultimate Move - Strike Preparation “Ring”: Inflicts Pierce damage equal to 350% of Attack on all enemies (Pierce provides 3x Pierce Rate Increase)

First Time Stage Clear Rewards

  • 20 x Hammer of Vaizel
  • 5 x Scene Card Pack II

General Strategy

Any unit that doesn’t get attacked will get Debuffed with an Ignite effect. This is fairly easy to work around and avoid though by simply ensuring you use each unit at least once during each attack round.


Allowing Blue Fraudrin to die in the early rounds is the fastest way to clear this floor, as his death will fill his allies’ Ultimate Move Gauges.


Recommended damage-dealing units for this floor are:

  • Green “Assault Mode” Meliodas
  • Red Derieri
  • Blue New Wings King
  • Green Festival Merlin
  • Red Lostvayne Meliodas


Additional support units to bring other than Blue Fraudrin are:

  • Red Sigurd - apply Extort effect and increase Attack of allies
  • Blue Tarmiel - reduce damage taken by allies and apply Dissolve effect; AOE Ultimate Move is also very helpful for dealing additional damage
  • Blue Eastin - increase Attack-related stats of allies


Viable sub-slot units are:

  • Green Deathpierce - decrease Crit Resistance and Crit Defense of enemies
  • Red Melascula - reduce risk of death of other allies after Blue Fraudrin dies
  • Red Zeldris - increase basic stats of allies with Commandments, and serve as secondary damage dealer after Blue Fraudrin dies


Old Format of ToT (Seasons 1 - 7)

The goal is to conquer the final floor of the tower, fighting against increasingly powerful enemies. The Tower goes up to 25 floors and can be entered through the bottom left portion of the Battle menu.

Unlike other PvE content that requires repetitive plays, climbing the floors of the Tower of Trials will require more strategic play.  For seasons 1 - 4, at the start of the Tower of Trials, four heroes must be selected to use throughout the tower.  These four heroes cannot be changed once finalized unless the tower is reset or until a save point is reached.  These save points are after every five floors cleared (immediately after each boss battle). For seasons 5 - 7, new heroes can be selected each floor.

Tower of trials.jpg

Each floor grants a reward, which is only given for the first time that the floor is cleared.  All rewards and cleared stage information will reset at the end of the season.  The enemies in the Tower of Trials will change periodically during regularly scheduled seasons.  The Tower of Trials is the primary place to be able to get Super Awakening Coins.

SA coin.jpg

Powerful enemies await in the Tower of Trials, so take on the challenge and get various rewards!

Rewards

Level Reward
1 3 Stamina Recovery Potions
2 3 x 5* Water of Life
3 500k Gold
4 3 x 5* Demon’s Blood
5 7 * Super Awakening Coins
6 1 x 6* Water of Life
7 700k Gold
8 1 x 6* Demon’s Blood
9 10 Diamonds
10 7 Super Awakening Coins
11 30 Splendid Fabric
12 1M Gold
13 1 x Part 1 Guaranteed SSR Ticket
14 30 Brilliant Components
15 7 Super Awakening Coins
16 15 Diamonds
17 1.5M Gold
18 30 Alluring Perfumes
19 300 Anvils
20 7 Super Awakening Coins
21 2M Gold
22 20 Hammers of Vaizel
23 30 Diamonds
24 1 x Part 2 Guaranteed SSR Ticket
25 7 Super Awakening Coins

Total Rewards

  • 35 x Super Awakening Coins
  • 55 x Diamonds
  • 1 x Stamina Recovery Potions
  • 3 x 5* Water of Life & Demon’s Blood
  • 1 x 6* Water of Life & Demon’s Blood
  • 300 x Anvils
  • 20 x Hammers of Vaizel
  • 30 x Splendid Fabric, Brilliant Component & Alluring Perfume
  • 1 x Part 1 Guaranteed SSR Ticket & Part 2 Guaranteed SSR Ticket
  • 5M x Gold
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