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Season-Specific Guides

Tower of Trials is an end-game PvE content that unlocks after clearing Episode 155.  The global update on April 27th, 2021 brought about a complete revamp of the Tower of Trials.  The “old” format will still be available until the end of Season 7 though, and details for that format can be found below, and will continue to be updated for Seasons 5 - 7 upon their releases.

With the new format for the Tower of Trials, there are only three levels and they can be farmed as many times as desired.  The Combat Class of the boss is hidden as is their last Unique ability, which can make it tricky to strategize.  For each of the bosses, the hidden Combat Class is about 500k so there is no benefit to utilizing CC food to try to go first.

At present, there are only three floors available although it is suggested that there will be more floors added in the future for additional challenges.  Unlike with the original Tower of Trials, each level can use a different team build.

Floor 1

Stage Attribute

The first floor has a hidden stage attribute, which is that damage from single target attacks is greatly reduced.

Boss: Lv 200 Strength Attribute Demon Meliodas

Attack: 12691

Defense: 13020

HP: 393244

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Absolute Volition: Unaffected by Attack Disable effects when the hero’s Ultimate Move Gauge has 4 orbs or less
  • Debuff Cancel: Removes 1 Debuff on the hero at the start of every turn
  • Counter Damage Decrease: Decreases damage taken from counters by 50%
  • Ignore Evasion: Attacks while ignoring Evasion
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Hidden Unique: If no damage is taken on the enemy’s turn, it increases his base stats by 1000%

Skill Effects:

  • Hellfire
    • Rank 1: Inflicts damage equal to 180% of Attack on one enemy.  Ignites for 3 turns (Ignite increases the damage taken by targets +10% and can be stacked)
    • Rank 2: Inflicts damage equal to 270% of Attack on one enemy.  Applies 2 Ignite effects for 4 turns (Ignite increases the damage taken by targets +10% and can be stacked)
    • Rank 3: Inflicts damage equal to 450% of Attack on one enemy.  Applies 3 Ignite effects for 5 turns (Ignite increases the damage taken by targets +10% and can be stacked)
  • Blaze Burst
    • Rank 1: Inflicts damage equal to 220% of Attack on one enemy
    • Rank 2: Inflicts damage equal to 220% of Attack on one enemy. Infects for 1 turn (Infect restricts Recovery-related stats)
    • Rank 3: Inflicts damage equal to 360% of Attack on one enemy. Infects for 2 turns (Infect restricts Recovery-related stats)
  • Ultimate Move - Hell Buster: Inflicts Weak Point damage equal to 600% of Attack on one enemy (Weak Point does 3x damage against Debuffed enemies)

First Time Stage Clear Rewards

  • Part 1 Guaranteed SSR Ticket
  • 2 x 6* Water of Life
  • 2 x 6* Demon’s Blood
  • 1000000 Gold

General Strategy

On the first floor, the main thing to recognize is that single-target attacks don’t do any damages so in order to complete this level the best way is to Ult Rush units with AOE damage, such as Red Sariel, Eleven from the Stranger Things collab, or Assault Meliodas.


Some great DPS units to use in the main slots are:

  • Red Lostvayne Meliodas - high DPS and high multiplier
  • Blue Demon Meliodas - high DPS and high multiplier
  • Eleven - high AOE DPS
  • Assault Meliodas - high DPS and high multiplier
  • Red Sariel - high DPS and high multiplier
  • Blue New Wings King - high multiplier and Abyss effect
  • Green King - DPS, high multiplier and Shatter damage

Viable support units are:

  • Red Gowther - rank up and increase basic stats
  • Blue Lillia - heal, cleanse and dissolve
  • Blue Fraudrin - sacrifice for Ult Rush
  • Blue Eastin - increases Attack-related stats
  • Red Melascula - Immortality
  • Green Estarossa - counter stance, however note that counter damage is reduced by 50%

Recommended sub slot units are:

  • Green Merlin - +1 Ult Gauge at the start
  • Green Deathpierce - decrease Crit Resistance and Crit Defense
  • Green Allioni - increase Attack-related stats of HP allies
  • Red Elizabeth - passive healing

Floor 2

Stage Attribute

The second floor has a hidden stage attribute, which is that the Pierce Rate of allies is fixed at 0%.

Boss: Lv 200 Strength Attribute Ban

Attack: 12262

Defense: 12930

HP: 457880

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 1
  • Extort Life: Decreases all enemies’ HP-related stats by 10% at the start of the next turn if the hero doesn’t take damage (limit 5 times and resets upon taking damage)
  • Debuff Cancel: Removes 1 Debuff on the hero at the start of every turn
  • Counter Damage Decrease: Decreases damage taken from counters by 50%
  • Ignore Evasion: Attacks while ignoring Evasion
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Hidden Unique: Revives with 100% HP when the HP becomes 0 (can be used once per battle).  When an ally receives damage, reflects 1000% of damage received for 10 turns.  Immune to all debuffs except Corrosion

Skill Effects:

  • Drain
    • Rank 1: Inflicts damage equal to 150% of Attack on all enemies
    • Rank 2: Inflicts damage equal to 150% of Attack on all enemies and Lifesteals 30% of the damage (Lifesteal heals for a portion of the damage dealt)
    • Rank 3: Inflicts damage equal to 250% of Attack on all enemies and Lifesteals 30% of the damage (Lifesteal heals for a portion of the damage dealt)
  • Snatch
    • Rank 1: Extorts 30% of Attack and Defense from all enemies for 2 turns (Extort decreases the target’s stats and increases own stats by the same amount)
    • Rank 2: Extorts 50% of Attack and Defense from all enemies for 2 turns (Extort decreases the target’s stats and increases own stats by the same amount)
    • Rank 3: Extorts 80% of Attack and Defense from all enemies for 3 turns (Extort decreases the target’s stats and increases own stats by the same amount)
  • Ultimate Move - Fox Hunt: Inflicts damage equal to 525% of Attack on one enemy.  Extorts 80% of Attack and Defense for 2 turns (Extort decreases the target’s stats and increases own stats by the same amount)

First Time Stage Clear Rewards

  • 20 x Hammer of Vaizel
  • 5000000 Gold

General Strategy

This floor is perhaps the most difficult one out of the original three that have been released, due to Ban’s insane reflect.  The best way to clear this floor is to pair Red Melascula with a very strong AOE Ultimate character (such as Lostvayne Meliodas), and rely on Melascula to keep the DPS character alive.  Sacrificing Red Elizabeth or Blue Fraudrin to fill the Ultimate Move gauge of the AOE DPS character can also help to ensure the level can be beaten.  Using either The One Escanor or Eleven from the Stranger Things collab event in the sub slot can be useful, as they can do the final damage to Ban after other units have been killed off.

Some great DPS units to use in the main slots are:

  • Red Lostvayne Meliodas - high DPS and high multiplier
  • Green Demon Meliodas - high DPS and high multiplier, applies Amplify damage
  • Assault Meliodas - high DPS and high multiplier
  • Blue New Wings King - high multiplier and Abyss effect
  • Green King - DPS, high multiplier and Shatter damage

Viable support units are:

  • Red Gowther - rank up and increase basic stats
  • Blue Fraudrin - sacrifice for Ult Rush
  • Blue Derieri - Taunt
  • Green Arthur - increase damage dealt and reduce damage taken
  • Blue Goddess Elizabeth - revive, build barriers, heal and reflect
  • Red Melascula - Immortality
  • Green Estarossa - counter stance, however note that counter damage is reduced by 50%
  • Red Denzel - Corrosion stance

Recommended sub slot units are:

  • Green Deathpierce - decrease Crit Resistance and Crit Defense
  • Green Allioni - increase Attack-related stats of HP allies
  • Blue The One Escanor - deal high DPS after main units die off to finish Ban
  • Blue Eleven - deal high DPS after main units die off to finish Ban

Floor 3

Stage Attribute

The third floor has a special Ally effect in that the basic stats of R heroes are increased by 500% and the basic stats of SR heroes are increased by 400%.  SSR heroes do not get any boost

Boss: Lv 200 HP Attribute King

Attack: 30450

Defense: 29742

HP: 1391520


Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Incapacitation Immunity: Immune to Stun/Petrify/Freeze/Coerce
  • Damage Dealt Increase: Increases damage dealt by 1%, scaling with higher remaining HP
  • Max HP Increase: Increases all allies’ Max HP by 12% for each Debuff on the hero
  • Revive: The hero is revived with 100% of max HP when dying (once per battle)
  • Ignore Evasion: Attacks while ignoring Evasion
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Hidden Unique: King does not have a hidden Unique.

Skill Effects:

  • Spirit Spear Chastiefol, Third Form: “Fosselization”
    • Rank 1: Inflicts damage equal to 200% of Attack on one enemy
    • Rank 2: Inflicts damage equal to 200% of Attack on one enemy and Petrifies for 1 turn (Petrify incapacitates the target; the effect is removed when the target is attacked)
    • Rank 3: Inflicts damage equal to 250% of Attack on one enemy and Petrifies for 2 turns (Petrify incapacitates the target; the effect is removed when the target is attacked)
  • Spirit Spear Chastiefol, Eighth Form: “Pollen Garden”
    • Rank 1: Removes Debuffs from all allies
    • Rank 2: Heals HP fo all allies equal to 25% of max HP
    • Rank 3: Heals HP fo all allies equal to 35% of max HP
  • Ultimate Move - Spirit Spear Chastiefol, Fourth Form: “Sunflower”: Inflicts Shatter damage equal to 500% of Attack on all enemies (Shatter ignores Resistance)

First Time Stage Clear Rewards

  • 40 Diamonds
  • Part 2 Guaranteed SSR Ticket

General Strategy

Since SR heroes get a 400% boost, the primary strategy to use on this floor is to use a full team of SR units.  


Some viable damage dealers to use here are:

  • Blue Eren - provide DPS, evasion, and basic stat boost
  • Blue Captain Meliodas - Counter Stance and apply Weak Point and Sever
  • Blue Arthur - Detonate and disable recovery skills


For survivability/support, the below options are beneficial:

  • Blue Fraudrin - sacrifice for Ult Rush
  • Green Ruin - ATK decrease buf removal
  • Green Jillian - increases HP of HP allies
  • Green EliHawk - increases HP-related stats
  • Green Dreyfus - heal and increase pierce rate
  • Blue Gilthunder - increase Defense of Speed allies


Some great sub units to use are:

  • Blue Weinheidt - increases allies’ Pierce Rate per turn
  • Red Elizabeth - passive healing
  • Green Allioni - increases Attack-related stats for HP allies
  • Blue Jericho - increases Attack-related stats for Speed allies
  • Blue Marmas - increases HP of Speed allies

Floor 4

Stage Attribute

On the fourth floor, all four heroes will be in play at the same time

Boss: Lv 200 Strength Attribute Gowther

Attack: 12423

Defense: 2767

HP: 64140

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Trickery: Increases all allies’ Attack by 10% at the start of the allies’ turn if the hero doesn’t take damage (limit five times, resets upon taking damage)
  • Debuff Immunity: Immune to all Debuffs
  • Retaliation: Increases the ranks of all of the hero’s skills when the hero takes Crit Damage during the enemy turn
  • Ignore Evasion: Attacks while ignoring Evasion
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Attack Increase: Increases Attack by 100% at the end of the turn (limit ten times)
  • Revive: The Hero is revived with 100% of max HP when dying (once per battle)
  • Hidden Unique:  Seals Ultimate Move - an effect is applied which prevents Ultimate Move Gauges from filling up at the start of the battle.  All allies gain Immortality buff when damage is dealt but the buff is removed when the left-most enemy is dead

Skill Effects:

  • Arrow Shot
    • Rank 1: Inflicts damage equal to 120% of Attack on all enemies
    • Rank 2: Removes Buffs from all enemies and inflicts damage equal to 240% of Attack
    • Rank 3: Cancels Buffs and Stances on all enemies and inflicts damage equal to 480% of Attack
  • Invasion Arrow
    • Rank 1: Increases Skill Ranks of one ally
    • Rank 2: Increases Skill Ranks of all allies
    • Rank 3: Increases Skill Ranks of all allies and increases basic stats by 20% for three turns
  • Ultimate Move - Rewrite Light: Inflicts damage equal to 350% of Attack on all enemies and depletes five Ultimate Move Gauge orbs

First Time Stage Clear Rewards

  • 50 x Splendid Fabric
  • 50 x Brilliant Component
  • 50 x Alluring Perfume
  • 1,000,000 Gold

General Strategy

The boss loses his immortality when the left-most enemy is killed.  Thus, it’s recommended to use a sacrificial cleanse such as Blue Princess Elizbeth or Blue Fraudrin.  Other good sacrifices to use are Blue Old Fart King or Red Taizoo.  


Some great damage dealers to use for this floor are:

  • Blue Demon Meliodas
  • Red Sariel
  • Red Lostvayne Meliodas
  • Red Escanor
  • Green Rugal
  • Red Howzer


Viable support units for this floor are:

  • Blue Jericho - increases Attack-related stats for Speed attribute allies
  • Green Halloween Gowther - increases Attack-related stats, ranks up skill cards
  • Blue Lillia - Cleanse, increase Pierce Rate

Floor 5

Stage Attribute

N/A

Boss: Lv 200 HP Attribute Escanor

Attack: 16926

Defense: 15616

HP: 275275

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 1
  • The One at the Pinnacle: Removes Buffs and Debuffs from self and becomes immune to such effects when the hero’s Ultimate Move Gauge is completely filled
  • Incapacitation Immunity: Immune to Stun/Petrify/Freeze/Coerce
  • Ignore Evasion: Attacks while ignoring Evasion
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Pierce Rate Increase: Increases the hero’s Pierce Rate by 20% for each Ultimate Move Gauge orb.  Increases by an additional 140% if it is completely filled
  • Hidden Unique: Seals Ultimate Move - an effect is applied which prevents Ultimate Move Gauges from filling up at the start of the battle.  Enemy on the left reduces damage taken from Rank 1 attacks.  Enemy on the right reduces damage taken from Rank 2 attacks and when Ultimate Move Gauge is full, increases the defense of all allies by 2000%.  Escanor reduces damage from Rank 3 attacks and when Ultimate Move Gauge is full, becomes immune to all buffs and debuffs (The One at the Pinnacle).

Skill Effects:

  • Elegant Blow
    • Rank 1: Inflicts damage equal to 240% of Attack on one enemy
    • Rank 2: Inflicts damage equal to 300% of Attack on one enemy and fills the Ultimate Move Gauge by one orb
    • Rank 3: inflicts damage equal to 500% of Attack on one enemy and fills the Ultimate Move Gauge by two orbs
  • Cruel Sun
    • Rank 1: Inflicts damage equal to 180% of Attack on one enemy.  Ignites for three turns.  Ignite increases the damage taken by the target by 10% and can be stacked
    • Rank 2: Removes Buffs from one enemy and inflicts damage equal to 180% of Attack.  Ignites for three turns.  Ignite increases the damage taken by the target by 10% and can be stacked
    • Rank 3: Removes Buffs from one enemy and inflicts damage equal to 300% of Attack.  Applies two Ignite effects for four turns.  Ignite increases the damage taken by the target by 10% and can be stacked
  • Ultimate Move - Punishment: Inflicts damage equal to 1440% of Attack on one enemy

First Time Stage Clear Rewards

  • 30 x Equipment Engraving Stones
  • 5,000,000 Gold

General Strategy

The enemy on the left reduces damage that is taken from Rank 1 attacks.  The enemy on the right reduces damage that is taken from Rank 2 attacks.  When the Ultimate Move Gauge is full, the enemy on the right increases the defense of all allies by 2000%, so he is the first enemy that should be focused on to be removed from the battlefield.  Escanor reduces damage taken from Rank 3 attacks, and when his Ultimate Move Gauge is full he becomes immune to all buffs and debuffs.  


Viable DPS units to use for this floor are:

  • Red Sariel
  • Blue “The One” Escanor
  • Red Purgatory Ban
  • Green “Assault Mode” Meliodas
  • Blue Demon Meliodas
  • Red Lostvayne Meliodas


Beneficial supports to use for this floor are:

  • Green Halloween Gowther - increases Attack-related stats, ranks up skill cards
  • Red Gowther - ranks up skill cards
  • Red Excalibur Arthur - taunts, decreases damage taken and depletes Ultimate Move Gauge
  • Red Zeldris - dissolve
  • Green Estarossa - counter stance
  • Green Arthur - increases damage dealt and reduces damage taken
  • Blue Lillia - dissolves, heals and cleanses


Viable sub units for this floor are:

  • Green Deathpierce - decrease enemy Crit Resistance and Crit Defense
  • Red Twigo - increases HP of all Strength attribute allies
  • Red Elizabeth - passive healing
  • Red Jericho - increases Attack-related stats of for all Strength attribute allies


A great team to use for this floor is Green Assault Mode Meliodas for DPS, Red Zeldris for dissolving the enemy’s Ultimate Move Gauge, Green Estarossa for his Counter stance, and Red Elizabeth in the sub slot for passive healing.

Floor 6

Stage Attribute

The sixth floor of the Tower of Trials has a special ally effect that increases stats by 1000% if there is only one hero used.

Boss: Lv 200 Speed Attribute Jericho

Attack: 283,950

Defense: 112,860

HP: 4,205,800

Unique Info:

  • Skill Use Increase: Number of Skill Uses increased by 2
  • Debuff Immunity: The hero becomes immune to all Debuff effects
  • Revive: Revives with 100% of Max HP with the hero dies (once per battle)
  • Cannot use Recovery Skills: Disables Recovery Skills
  • Hide: Cannot select targets if there is an ally hero on the battlefield
  • Lock Ultimate Move Gauge: Enemies become unable to fill their Ultimate Move Gauges

Skill Effects:

  • Flash Attack
    • Rank 1: Inflicts Weak Point (3x damage against Debuffed enemies) damage equal to 120% of Attack on one enemy
    • Rank 2: Inflicts Weak Point (3x damage against Debuffed enemies) damage equal to 180% of Attack on one enemy
    • Rank 3: Inflicts Weak Point (3x damage against Debuffed enemies) damage equal to 300% of Attack on one enemy
  • Flash Strike
    • Rank 1: Inflicts damage equal to 140% of Attack on one enemy.  Makes target bleed for two turns (deals additional damage equal to 90% of damage dealt at the end of every turn)
    • Rank 2: Inflicts damage equal to 210% of Attack on one enemy.  Makes target bleed for two turns (deals additional damage equal to 90% of damage dealt at the end of every turn)
    • Rank 3: Inflicts damage equal to 350% of Attack on one enemy.  Makes target bleed for two turns (deals additional damage equal to 90% of damage dealt at the end of every turn)
  • Ultimate Move - Silent Split: Inflicts Spike damage (2x Crit Damage increase) equal to 560% of Attack on one enemy

First Time Stage Clear Rewards

  • 30 Diamonds
  • 1 Part 2 Guaranteed SSR Ticket
  • 1 Part 1 Guaranteed SSR Ticket

General Strategy

In order to beat this floor, it is important to note that only a single unit should be used in order to reap the benefits of the stage’s special attribute, which gives a 1000% increase to basic stats if only one hero is used.  If more than one unit is used, all units will be killed in the enemy’s first or second turns.  


Since only one unit can be used, employ one that deals high DPS but also ensure that he/she has sufficient health to survive Jericho’s attacks, especially since she revives herself with full health after dying for the first time.  All three units (Jericho and her two minions) are immune to Debuffs, and Ultimate Moves cannot be used as long as Jericho is present.  Since Jericho cannot be targeted until the two minions are killed, it is beneficial to use units with AOE attacks.


Some examples of optimal units to use for beating Jericho are:

  • Red Purgatory Ban (high AOE DPS and high multiplier, and able to heal himself -- equip with HP gear to increase his max HP, and thus his damage dealt)
  • Red Sariel (high DPS for both single-target and AOE and high multiplier)
  • Green Assault Mode Meliodas (high DPS for both single-target and AOE and high multiplier)
  • Green Festival Merlin (high DPS for both single-target and AOE and high multiplier, as well as AOE Debuff)
  • Red Lostvayne Meliodas (high DPS for both single-target and AOE and high multiplier)
  • Blue Demon Meliodas (high AOE DPS and high multiplier)
  • Green Estarossa (counter stance deals high DPS upon being attacked, and has attribute advantage)
  • Blue Chandler (counter stance deals high DPS upon being attacked)


For F2P without reliable builds for any of the above units, Green Escanor is a viable option.  Consuming Attack food prior to entering can help to assure high damage dealt, or Lifesteal food can also help for survivability.  Since Green Escanor does not have any AOE moves, he will need to focus on clearing the minions out one-by-one before turning to take down Jericho.


Floor 6 is one of the easiest floors released thus far for the new ToT format, as long as only one hero is used.


Old Format of ToT (Seasons 1 - 7)

The goal is to conquer the final floor of the tower, fighting against increasingly powerful enemies. The Tower goes up to 25 floors and can be entered through the bottom left portion of the Battle menu.

Unlike other PvE content that requires repetitive plays, climbing the floors of the Tower of Trials will require more strategic play.  For seasons 1 - 4, at the start of the Tower of Trials, four heroes must be selected to use throughout the tower.  These four heroes cannot be changed once finalized unless the tower is reset or until a save point is reached.  These save points are after every five floors cleared (immediately after each boss battle). For seasons 5 - 7, new heroes can be selected each floor.

Tower of trials.jpg

Each floor grants a reward, which is only given for the first time that the floor is cleared.  All rewards and cleared stage information will reset at the end of the season.  The enemies in the Tower of Trials will change periodically during regularly scheduled seasons.  The Tower of Trials is the primary place to be able to get Super Awakening Coins.

SA coin.jpg

Powerful enemies await in the Tower of Trials, so take on the challenge and get various rewards!

Rewards

Level Reward
1 3 Stamina Recovery Potions
2 3 x 5* Water of Life
3 500k Gold
4 3 x 5* Demon’s Blood
5 7 * Super Awakening Coins
6 1 x 6* Water of Life
7 700k Gold
8 1 x 6* Demon’s Blood
9 10 Diamonds
10 7 Super Awakening Coins
11 30 Splendid Fabric
12 1M Gold
13 1 x Part 1 Guaranteed SSR Ticket
14 30 Brilliant Components
15 7 Super Awakening Coins
16 15 Diamonds
17 1.5M Gold
18 30 Alluring Perfumes
19 300 Anvils
20 7 Super Awakening Coins
21 2M Gold
22 20 Hammers of Vaizel
23 30 Diamonds
24 1 x Part 2 Guaranteed SSR Ticket
25 7 Super Awakening Coins

Total Rewards

  • 35 x Super Awakening Coins
  • 55 x Diamonds
  • 1 x Stamina Recovery Potions
  • 3 x 5* Water of Life & Demon’s Blood
  • 1 x 6* Water of Life & Demon’s Blood
  • 300 x Anvils
  • 20 x Hammers of Vaizel
  • 30 x Splendid Fabric, Brilliant Component & Alluring Perfume
  • 1 x Part 1 Guaranteed SSR Ticket & Part 2 Guaranteed SSR Ticket
  • 5M x Gold