Red Zeldris can disable enemy Recovery skills and disrupt Ultimate Moves.
Hero Rating & Base Stats
Hero Advanced Stats
|Rank 1||Inflicts damage equal to 120% of Attack on one enemy and depletes 1 Ultimate Move Gauge orb.|
|Rank 2||Inflicts damage equal to 300% of Attack on one enemy and depletes 1 Ultimate Move Gauge orb.|
|Rank 3||Inflicts damage equal to 450% of Attack on one enemy and depletes 3 Ultimate Move Gauge orbs.|
|Rank 1||Inflicts damage equal to 220% of Attack on one enemy. Disables Recovery Skills for 1 turn.|
|Rank 2||Inflicts damage equal to 220% of Attack on one enemy. Disables Recovery Skills for 2 turns.|
|Rank 3||Inflicts damage equal to 360% of Attack on one enemy. Disables Recovery Skills for 2 turns.|
|Inflicts Spike damage equal to 560 / 616 / 672 / 728 / 784 / 840% of Attack on one enemy.|
|Leader of [The Ten Commandments]|
|Increases allies' basic stats by 6% for each ally or enemy with a Commandment.|
|Commandment of Piety|
|Depletes 1 orb from the Ultimate Move Gauge and removes Debuffs when moving skills. (Applies to both allies and enemies when entering battle, excludes Death Match)|
[Elite Demon] Zeldris of Piety is the leader of the [Ten Commandments]. He is Meliodas’s brother and has a very similar appearance and physique. He is one of the best heroes for use in PvP, especially when paired with other Commandments. He’s great at countering opponents who are trying to Ult Rush, because he can decrease their Ultimate Move Gauge orbs through his Commandment and skill, and because he will disable recovery skills.
Red Zeldris has an Association with Demon Meliodas (since they are brothers, and 3000 years ago young Zeldris looked up to Demon Meliodas more than anyone else), which will give a special Association effect of added Attack. Zeldris’s other brother, Estarossa, provides a special Association effect of increased Crit Damage. Zeldris also has a special Association effect with King Arthur and increases Resistance.
- Great for geared and ungeared PvP
- Depletes Ultimate Move Gauge orbs and disables recovery skills
- Increases allies’ basic stats by 6% for each ally or enemy with a Commandment
- Highest Combat Class to date, with high Attack and HP stats
- No AOE attacks
- Not good for any team that you are attempting to Ult Rush (as his Commandment will negate that effort)
- Limited use in PvE
Red Zeldris’s attack skill, “Indicate Abyss”, inflicts damage equal to a percentage of Attack (120% at rank 1, 300% at rank 2, and 450% at rank 3) on one enemy, and will deplete Ultimate Move Gauge orbs (one orb at ranks 1 & 2, and three orbs at rank 3). His second skill, “Nimble Thread”, inflicts damage equal to a percentage of Attack on one enemy and will disable recovery skills. His Ultimate Move, “Reckless Line”, inflicts Spike damage equal to a percentage of Attack on one enemy. Spike damage will provide a 2x increase to critical damage. All of these skills will be useful in PvP, particularly for preventing your opponent from being able to use their Ultimate Move or their recovery skills.
Red Zeldris’s Unique ability is called “Leader of [The Ten Commandments]”, and increases all allies’ basic stats by 6% for each ally or enemy with a Commandment. This makes him useful when paired with other Commandments, but also when countering an opponent who is utilizing a Commandment. Using him in a team with both Green Estarossa and Red Derieri can be extremely effective in ungeared PvP. Another viable option is to use him with Blue Melascula as she’ll become very tanky against Ult Rush.
Lastly, as he is the Commandment of Piety, Red Zeldri’s Commandment will deplete one orb from the Ultimate Move Gauge and remove Debuffs whenever a skill is moved. This applies to both allies and enemies as soon as Red Zeldris enters into battle, with the exclusion of Death Matches. This is primarily useful in PvP since PvE enemies won’t move skills around. Using Red Zeldris in PvP will help with preventing your opponent from being able to Ult Rush any of their own heroes, although keep in mind that the same will apply for your own heroes.
Red Zeldris’s primary area of use is in PvP (both geared and ungeared). His skills and Commandment make him extremely useful for preventing an opponent from being able to Ult Ruth or use recovery skills. Both when paired with and when countering a team that contains another Commandment, he becomes even more effective, with a 6% increase of all allies’ basic stats for each ally or enemy with a Commandment in play.
His Commandment of Piety will have limited beneficial use in PvE because it depletes orbs whenever cards get moved around. Since PvE enemies can’t move cards, this means that the only effect will be felt on your own movements, so if you are going to use Red Zeldris in any PvE team, then make sure you are not moving cards around to attempt to rush an Ult for any team members since Red Zeldri’s Commandment will negate that effort.
Zeldris is an elite warrior of the Demon Clan, serving directly under the Demon King as the leader and Piety of the Ten Commandments. He is also the younger brother of Meliodas, as well as the youngest son of the Demon King, whom Zeldris also serve as representative and executioner.
According to Meliodas, due to having being lent the magic power of the Demon King, Zeldris' power can equal that of the Demon King and Supreme Deity, and that he has the power to remove the curse on him and Elizabeth.