Seven Deadly Sins: Grand Cross Game Wiki
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Cut in special demon origin 0001 01.png

Published: June 21st 2022

Unlocked after clearing [Episode 204] of the main story, Demonic Beast Original Demon can be summoned 3 times per day by filling up the Death Match meter in Boss Battles from Chapters 4 - 6. It is the main source of Original Demon's Energy, a material used to Limit Break heroes from Level 90 to 100. Hell difficulty is unlocked separately after clearing [Episode 222].

It is highly recommended to use heroes with Taunt, Debuff Cancel, and Power Strike.

Original Demon: Basic Info

  • Attribute: Attribute hp.png HP
  • Weak to Attribute strength.png Strength-type and strong against Attribute speed.png Speed-type heroes
  • “Goddess” race heroes are at a disadvantage while “Giant” heroes have an advantage
  • Diane’s “Bad Blood” with the Original Demon decreases the boss’ damage dealt by 30%
  • The Original Demon has a passive on Phase 1 and 2 that does not allow you to do more than 40% of its max HP in damage with a single attack
  • On Phase 2, if the Original Demon has 90% of more HP remaining, it will evade all melee attacks (excluding Ultimate Moves)
  • Phase 1:
    • Has a Buff skill which activates every 2 turns
      • While the buff is active, it gains:
        • Recovers 30% of diminished HP at the start of the allies’ turn for 2 turns
        • Increases Max HP by 20%
    • Has a Debuff skill which activates every 3 turns
      • While the Debuffs are active, the enemy:
        • Can only use Buff and Debuff cards
        • Can only use Rank 1 cards
        • Gets their cards ranked down
  • Phase 2:
    • Has a Buff skill which activates every 2 turns
      • While the Buff is active, it gains:
        • Reflects 150% of damage taken for 2 turns
    • Has a Debuff skill which activates every 3 turns
      • While the Debuffs are active, the Original Demon:
        • Decreases Attack-related stats of all enemies by 30% for 2 turns
  • Phase 3:
    • Has a Buff skill which activates every 2 turns
      • While the Buff is active, it gains:
        • For 2 turns, increases the hero’s Attack by 45% and, if taking damage when attacked, applies an effect which decreases damage dealt by all enemies by 10% for 1 turn (Can be stacked up to 3 times)
    • Has a Debuff skill which activates every 3 turns
      • While the Debuffs are active, the Original Demon:
        • Inhales 20% of Max HP of all enemies for 2 turns (Inhale decreases the target’s Max HP and recovers own HP by the amount decreased once)
  • Immune to all Debuff effects
  • The Original Demon deals more damage the more HP it has (Increase Attack-related stats by 1% for every % of remaining HP when using skills)

Other skill effects: Rank Down, Decrease Attack-related Stats, Block Skill Effects, Sever, Decrease Damage Taken, Lifesteal, Dissolve, Cleave


Stats

Attack
Normal Hard Extreme Hell
Level 120 160 200 240
Recommended CC 200,000 300,000 400,000 550,000
Stamina Required 16 20 24 28
8,604

11,335

11,678

10,898

15,513

17,078 11,445

20,382

23,485 25,898

Defense 8,088

10,000

13,200

11,104

14,131

18,962 16,748

18,993

24,500 25,898

HP 361,300

451,750

402,750

537,000

484,932

657,000 711,750

685,300

906,500 1,230,250


Strategy and Team Composition

Each demon has its unique trait and applies a certain strategy to defeat it. The most effective strategy is to build around Dark Traitor Meliodas or Red Escanor since they are capable of inflicting high damage on both of their Amplify Attack skills. There is 1 widely used strategy for this Death Match: Burst

For Burst teams, each team should have a Dark Traitor Meliodas or Red Escanor on their lineup as their main damage dealer. One team should have Red Arthur to grant to the team increased base stats and debuff immunity (essential to not be skill disabled), while the other should have Red Festival Queen Diane (to tank most of the incoming damage and dish it back out). Both teams should have Red Gowther for easy skill rank-ups.

More eminent in Extreme and Hell Difficulties, the strategy in Phase 1 is to use both rank ups from you and your ally to grant Red Arthur his rank 3 buff skill. To do this, wait until either you or your ally have a rank 2 rank-up skill, and then the other Red Gowther uses his, ensuring a full hand of rank 3 skills for both teams. Note: If you can not get a rank 3 Red Arthur buff card by turn 2 or 3, let the person using Red Arthur possibly combine their rank 1 buff cards (moving both rank 1 cards into the same place) and using a rank 1 rank-up skill to get the rank 3 buff card. If this too is not possible, reset the Death Match as you will likely lose from that point.

In Phase 2, use Red Festival Queen Diane’s attack card, as it is ranged, to drop the Original Demon below 90% HP. Following this, use the amplify cards of your main damage dealers. If you believe the boss will fall below the 20% HP threshold, and in turn evade all attacks (excluding Ultimate Moves), then use your Amplify cards as needed, and finish it off with an Ultimate Move (like Red Arthur’s). In Phase 3, it is essential that you try to kill the boss as quickly as possible as he deals tons of damage in this final phase. Ideally, you would like to kill the boss in 1 or 2 turns. Note: It is possible that one or more of your units may die after the first turn of this final phase, but the boss should be at a low enough HP level that you should be able to kill it with your remaining units.

Team 1

Main Sub
Dtmeliodas.png Rfdiane.png Rgowther.png Relizabeth.png
or or or or
Rescanor.png Rjericho.png
or or or or
Rtwigo.png

(Twigo is only recommended if using Red Escanor)

Team 2

Main Sub
Dtmeliodas.png Rarthur.png Rgowther.png Relizabeth.png
or or or or
Rescanor.png Rjericho.png
or or or or
Rtwigo.png

(Twigo is only recommended if using Red Escanor)
Finally, on lower difficulties, such as Normal and Hard, other ranged attackers such as Green Festival Merlin can be used in place of Festival Diane Note: Make sure your ranged attacker is sufficiently built as the boss will still deal high damage to them, especially if they are not a Strength-type.

Rewards

Various rewards are given after clearing the Death Match which is necessary for Hero Limit Break, Hero Awakening, and Equipment Awakening

Rewards Rules

  • Increased chance to acquire better rewards for winning while alive.
  • Increases Village Friendship upon clearing a Death Match
  • Gives buff to apply discounts to all items purchased with gold in the Village Shop


Death Match Victory Reward

Normal Hard Extreme Hell
Guaranteed Reward Original demon energy.png

Original Demon's Energy x4

Original demon energy.png

Original Demon's Energy x4

Original demon energy.png

Original Demon's Energy x4

Original demon energy.png

Original Demon's Energy x4

Party Leader Reward Water of Life 3.png

3* Water of Life x1

Water of Life 4.png

4* Water of Life x1

Water of Life 5.png

5* Water of Life x1

Brilliant Component x1
Demon s Blood 3.png

3* Demon's Blood x1

Demon s Blood 4.png

4* Demon's Blood x1

Demon s Blood 5.png

5* Demon's Blood x1

Original demon energy.png

Original Demon's Energy x1

Original demon energy.png

Original Demon's Energy x1

Original demon energy.png

Original Demon's Energy x1

Original demon energy.png

Original Demon's Energy x2

Original demon energy.png

Original Demon's Energy x2

Icon reward stage gold box.png

Gold Box Chance

20% 12% 10% 8%
Icon reward stage silver box.png

Silver Box Chance

30% 28% 20% 12%
Icon reward stage bronze box.png

Bronze Box Chance

50% 60% 70% 80%
Gold Box 3* Awakening Stone x1 / 2* Awakening Stone x1 4* Awakening Stone x1/ 3* Awakening Stone x1 Brilliant Component x1/ 5* Awakening Stone x1/ 4* Awakening Stone Brilliant Component x2
Silver Box R Treasure Chest x1 SR Treasure Chest SSR Treasure Chest x1 UR Treasure Chest x1/ 5* Awakening Stone x1
Bronze Box Original Demon's Energy x2 Original Demon's Energy x2 Original Demon's Energy x2 Original Demon's Energy x3
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