Published: September 29 2021 Last Updated: December 7 2023
Holy Relics give special effects that essentially gives units a second unique and additional basic stats to registered Heroes.
You can find out which heroes have Holy Relics that can be registered by tapping the Holy Relics icon in the Hero list. You can also find out which heroes have Holy Relics that are ready to be crafted or registered via the Holy Relics icon.
Holy Relics for other heroes are scheduled to be released on a regular basis, and will be announced in a separate notice.
Though there are only a limited number of Holy Relics that are currently available, it may be difficult to determine where to prioritize your resources. If there are any special events offering Holy Relics (such as the King of Fighters collab), make sure to complete those Holy Relics before time runs out as this is a great free way to improve your units.
Next, priority should be given to teams that are beneficial for PvE content such as the Purgatory Ban team as improving their skills will help you to clear content more easily. Completing Blue Megellda's Holy Relic first will make Hraesvelgr substantially easier, which will help with acquiring materials for the other units' Holy Relics. Priority units with available Holy Relics are:
Lastly, priority should be given to PvP teams (if not already being used for PvE). The list below shows which units have Holy Relics available for crafting.
In PVP, Ragnarok allies' and the hero's damage taken from skills during the enemy turn will not exceed 50% of Max HP. Increases Attack-related stats by 1% for every 6% of remaining HP when using skills (Applies before skill activation)
Increase the hero's damage dealt by 10% and decreases damage taken by 5% for each applicable ally on the battlefield. Removes Infect from allies before the recovery from the hero's Unique Ability activates.
In Demonic Beast Battle Nidhoggr, the hero's single-target attacks have a Stance Cancel effect. Increases all stats of allies by 4% every time the hero inflicts damage using skills, up to 5 times. The hero is given the additional race Goddess, which is affected by Goddesses' Unique Abilities. If all allies on the battlefield are Goddesses, each Goddess ally increases the hero's Attack-related stats by 10%.
Increases the hero's Resistance, Crit Resistance, and Crit Defense by 4% for each orb in the hero's Ultimate Move Gauge. Increases by an additional 20% if it is completely filled.
Increases the hero's Regeneration Rate, Recovery Rate, and Lifesteal by 4% for each orb in the hero's Ultimate Move Gauge. Increases by an additional 20% if it is completely filled.
Increases the hero's Pierce Rate, Crit Chance, and Crit Damage 4% by 4% for each orb in the hero's Ultimate Move Gauge. Increases by an additional 20% if it is completely filled.
For each ally from [The Four Archangels] on the battlefield, increases the hero's damage dealt to enemies by 5% and decreases the hero's damage taken by 5%.
When the hero uses a Recovery Skill in Hraesvelgr's Demonic Beast Battle, removes 1 Debuff from enemies, then applies 1 effect on that hero which increases all stats by 8% for 5 turns, stacking up to 5 times (Does not stack with Unique Ability)
Increases Attack-related stats of allies with the Revival effect by 30%, then increases allies' basic stats by 3% for each Ignite effect applied to enemies, up to 5 times.
Increases the hero's basic stats by 30% for 2 turns at the start of the battle. If the hero does not take damage during the enemy's turn, applies the same effect at the start of the allies' turn. Increases Demon allies' basic stats by 5% for every Buff applied to the hero. (Limit 3)
In PvE battles, if all allies on the battlefield are Human, increase those heroes' basic stats by 10% and damage dealt by single target attack skills by 15% for each participating Human ally.
For each orb filled in the Ultimate Move Gauge when the hero increases rank of, uses, or moves a skill, increases Crit Chance and Crit Damage by 10% for 3 turns, up to 5 times. If there are 5 or more Ultimate Move Gauge orbs, recovers 30% of Max HP.
Applies 2 Ignites effects on all enemies for 3 turns at the start of the allies' turn. Applies 1 additional Ignite effect if allies participating in battle are all Demons. Each Ignite effect on enemies increases allies' damage dealt by 3%. (Limit 10 time(s))
Increases Unknown race allies' basic stats by 30%, then increases Defense-related stats of allies with 2 or fewer skills at the start of the allies' turn 20% for 1 turn.
When an enemy uses a skill on the hero, grants an effect that increases Attack by 20% for 1 turn. When inflicting damage to an enemy using skills or counters, recovers HP by 15% of damage dealt.
At the start of the battle in PVP, increases the hero's basic stats by 25% of the basic stats of the enemy with the highest Combat Class (Excludes basic stats increased by Unique or Buff)
Both increases allies' HP-related stats by 10% up to 4 times(s) and fills allies' Ultimate Move Gauges by 1 orb whenever the hero uses skills in Skoll and Hati Demonic Beast Battle. (Excludes Ultimate Moves)
If a Critical Strike occurs from an enemy's attack on one of the hero's allies, the hero's Attack is increased by 8% (limit 5 times, applies when entering battle, excludes Death Match)
If the hero's Ultimate Move Gauge is decreased, or if the hero's skill use decreases an enemy's Ultimate Move Gauge, increases allies' basic stats by 6% for each Ultimate Move Gauge orb removed, up to 5 times.