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The Final Boss battle is a PvE game mode where players get to fight a more powerful boss. Players can enjoy this content during the event season and they will be able to accumulate points each time they clear a stage. These points can be exchanged for limited-time rewards in the shop. Moreover, additional rewards are distributed based on their placement score rankings.

The gameplay is similar to that of fighting the Knighthood Boss. It follows a set of rules to gain points that encourage players to use their cards wisely and maximize their total score. Highest damage dealt to the boss also adds points. Similarly, points are deducted in proportion to the number of turns used.


Image finalbossdiane
Image finalbosselizabeth&meliodas
Image finalbossmerlin
Image finalbossgowther
Image finalbossking


Season 1: Final Boss King

Period: 4/26/20 - 5/11/20


Difficulty

Hard: Recommended Combat Class of 80,000

Extreme: Recommended Combat Class of 120,000

Hell: Recommended Combat Class of 150,000 (King takes reduced damage from Counters and Ultimate Moves)


Final Boss King Overview

He has a Speed Attribute which means he is weak to HP Attribute characters.

Hard (Lv. 80) Extreme (Lv. 120) Hell (Lv. 160)
Phase 1 Phase 2 Phase 1 Phase 2 Phase 1 Phase 2
Attack 4,884 7,514 7,177 10,634 9,283 13,754
Defense 5,470 5,470 7,770 7,770 10,070 10,070
HP 102,896 154,344 183,020 292,832 303,897 474,840


Phase 1 Skill Effects

Skill 1: “Fight Fire with Fire” - Inflicts Shatter damage equal to 120%/180%/300% on all enemies.

Skill 2: Spirit Spear Chastiefol, Third Form: “Fossilization” - Inflicts damage equal to 200%/200%/250% of Attack on one enemy. Petrifies for 0/1/2 turns.

Ultimate: Spirit Spear Chastiefol, Fourth Form: “Sunflower” - Inflicts Shatter damage equal to 420% of Attack on all enemies.


Phase 2 Skill Effects

Skill 1: Spirit Spear Chastiefol, First Form: “Chastiefol” - Inflicts Spike damage equal to 120%/180%/540% of Attack on one enemy.

Skill 2: “Poisoning Garden” - Inflicts Ruin damage equal to 100%/160%/480% of Attack on one enemy.

Ultimate: Spirit Spear Chastiefol, Fourth Form: “Sunflower” - Inflicts Shatter damage equal to 1260% of Attack on all enemies.


Unique info

Skill Use Increase - Number of skill uses increased by 1.

Debuff Cancel - Removes Debuffs from the hero during the allies’ turn.

Incapacitation Immunity - Immune to Stun/ Petrify/Freeze.

(Hell difficulty) Counter Damage Decrease - Decreases damage taken from counters by 60%.

(Hell difficulty Phase 2) Ultimate Move Damage Decrease - Decreases damage taken from Ultimate Moves by 20%.


Pattern Description

The Final Boss’s Defense and Resistance increase per orb of Personas’ Ultimate Move Gauges.


Minions

Final Boss King’s minions provide buff/debuff during its turn.

Phase 1: Frenzy - Increases Attack of all allies by 20% for 3 turns.

Phase 2: Overwhelm - Decreases Defense of all allies by 30% for 2 turns.


Recommended Heroes

Support - Ellaine (G) / Princess Elizabeth (G) / Merlin (G) / Helbram (G) / Gilthunder (G) / Gowther (G)

Attacker - Jericho (G) / Escanor (G)

Sub - Jillian (G) / Allioni (G) / Elizabeth (R)

Budget team - Jericho (G) / Hendrickson (G) / Dreyfus (G) / Sub: Jillian (G)

Note: Ultimate Move Gauge reduction skills Buff removal is recommended since Final Boss King gets stronger as his Ultimate Move Gauge fills up.


Season Shop

Period: 4/26/20 - 5/14/20

- Clear to obtain points that can be exchanged for rewards!

Final boss king shop


Battle Placement Rewards

- Get battle points based on your actions during the battle.

- Your placement is based on the score you achieved after the battle ends.

- Placements will be based on the highest score achieved during the Final Boss Battle period.

Final boss king rewards


*Rewards are cumulative meaning you can potentially earn everything!

Ex) Place in the Top 50% and you will also receive the rewards from the Top 70% and Top 100% tiers as well!


Season 2: Final Boss Gowther

Period: 6/16/20 - 6/29/20


Difficulty

Hard: Recommended Combat Class of 100,000

Extreme: Recommended Combat Class of 130,000

Hell: Recommended Combat Class of 150,000


Final Boss Gowther Overview

He has a Strength Attribute which means he is weak to Speed Attribute characters.

Deals 300% damage against HP Attributes and Demons

Hard (Lv. 100) Extreme (Lv. 130) Hell (Lv. 160)
Phase 1 Phase 2 Phase 1 Phase 2 Phase 1 Phase 2
Attack 4,025 5,367 5,051 7,296 6,077 9,116
Defense 4,522 7,913 7,913 10,013 8,652 12,286
HP 129,742 207,588 196,191 294,286 260,360 390,540


Phase 1 Skill Effects

Skill 1: “Arrow Shot” - Inflicts damage equal to 120%/120%/180% of Attack on all enemies. Disables Attack Skills for 0/1/2 turn/s.

Skill 2: Overdrive” - Inflicts damage equal to 160%/210%/400% of Attack on one enemy and decreases skill ranks. Depletes the Ultimate Move Gauge by the number of skill rank decreases starting at rank 2.

Skill 3: “Invasion Arrow” - Increases skill ranks of all allies.

Ultimate: “Gatling Jack” - Inflicts damage equal to 560% of Attack on one enemy, decreases skill ranks, and depletes the Ultimate Move Gauge by the number of skill rank decreases.

Pattern Description: Final Boss Gowther uses Rank Up Skills on himself every 2 turns and uses Attack Disable and Rank Down Skills. Protectors use Taunt to defend Gowther, and greatly increase his Attack and Defense when they die.


Phase 2 Skill Effects

Skill 1: “Pain Edition” - Inflicts Weak Point damage equal to 60%/90%/150% of Attack on all enemies.

Skill 2: “Overdrive” - Inflicts damage equal to 160%/210%/400% of Attack on one enemy and decreases skill ranks. Depletes the Ultimate Move Gauge by the number of skill rank decreases starting at rank 2.

Skill 3: “Nightmare Teller” - Decreases Ultimate Move damage of one enemy by 40% for 2 turns.

Skill 4: “Blackout” - Decreases Attack and HP of all enemies by 20% and disables Debuff Skills for 3 turns.

Ultimate: “Rewrite Light” - Inflicts damage equal to 350% of Attack on all enemies and depletes 3 Ultimate Move Gauge orbs.

Pattern Description: Final Boss Gowther uses skills which decrease Attack and HP of all enemies and Debuff Disable skills every 3 turns. He also uses skills which decrease Ultimate Move damage, Weak Point Skills, and Rank Down Skills. If there is a monster that has not taken damage, all monsters are healed for 100% of their HP.


Unique info

Skill Use Increase - Number of skill uses increased by 1.

Counter Damage Decrease - Decreases damage taken from counters by 80%

(Phase 1) Attack-related Stats Increase - Increases the hero’s Attack-related stats by 50% per each dead ally.

(Phase 1) Defense-related Stats Increase - Increases the hero’s Defense-related stats by 50% per each dead ally.

(Phase 1) Ominous Aura - Uses “Invasion Arrow” every 2 turns.

(Phase 1) Debuff Immunity - Immune to all debuffs.

Attribute Damage Dealt Increase - Increases damage dealt to Advantageous Attributes by 300%.

Race Damage Increase - Increases damage dealt to Demons by 300%.

(Phase 2) Purgatory Energy - Uses “Nightmare Teller” every turn.

(Phase 2) Ominous Aura - Uses “Blackout” every 3 turns.

(Phase 2) Debuff Cancel - Removes Debuffs from the hero during the allies’ turn.

(Phase 2) Incapacitation Immunity - Immune to Freeze/Petrify/Stun.

(Phase 2) Max HP Recovery - Heals 100% of all allies Max HP if there is at least one ally who did not take damage.


Minions

Final Boss Gowther’s minions mainly use Taunt to protect Gowther.


Phase 1:

Concentrate - Increases Defense of all allies by 20% for 3 turns.

Posture - Assumes a Stance which Taunts enemies and decreases damage taken by 200% when attacked for 2 turns.

Wound - Inflicts Charge damage equal to 400% of attack on one enemy.

Frenzy - Increases Attack by 20% for 3 turns.

Force Emission - Inflicts Charge damage equal to 800% of attack on one enemy.


Phase 2:

Overwhelm - Decreases Defense of all allies by 20% for 3 turns.

Posture - Assumes a Stance which Taunts enemies and decreases damage taken by 100% when attacked for 2 turns.

Massacre - Inflicts Weak Point damage equal to 110% of Attack on one enemy.

Gloom - Decreases Attack of all enemies by 20% for 3 turns.

Force Emission - Inflicts Weak Point damage equal to 800% of attack on one enemy.


Recommended Heroes

Support - King (B), Lillia (B)

Attacker - Arthur (B), Giant Diane (B), Hawk & Elizabeth (B), Howzer (R), Merlin (B), Weinheidt (B)

Sub - Arthur (R), Jericho (B), Marmas (B)

Budget team - Lillia (B) or King (B), Weinheidt (B), Giant Diane (B), Sub: Marmas (B)

Note: Speed ​​Attribute heroes with AoE attacks are highly recommended to negate heals during Phase 2.


Season Shop

Period: 6/16/20 - 7/2/20

- Clear to obtain Final Boss Gowther Points that can be exchanged for all sorts of rewards!

Final boss gowther shop


Final Boss Battle Placement Rewards

- Get battle points based on your actions during the battle.

- Your placement is based on the score you achieved after the battle ends.

- Placements will be based on the highest score achieved during the Final Boss Battle period. Final boss gowther rewards


*Rewards are cumulative meaning you can potentially earn everything!

Ex) Place in the Top 50% and you will also receive the rewards from the Top 70% and Top 100% tiers as well!


Season 3: Final Boss Merlin

Period: 7/6/20 - 7/20/20


Difficulty

Hard: Recommended Combat Class of 100,000

Extreme: Recommended Combat Class of 130,000

Hell: Recommended Combat Class of 150,000


Final Boss Merlin Overview

She is an HP Attribute which means she is weak to Strength Attributes.

Hard (Lv. 100) Extreme (Lv. 130) Hell (Lv. 150)
Phase 1 Phase 2 Phase 1 Phase 2 Phase 1 Phase 2
Attack 4,862 5,263 6,701 7,218 8,786 9,418
Defense 9,670 5,314 15,462 8,367 22,605 12,111
HP 100,401 205,404 149,474 349,712 207,788 531,940


Phase 1 Skill Effects

Skill 1: “Sphere Explosion” - Inflicts damage equal to 120/200/300% of Attack on one enemy and depletes 1 Ultimate Move Gauge Orb.

Skill 2: "Dark Void Buster” - Inflicts damage equal to 140/180/300% of Attack on one enemy. Poisons for 3 turns.

Skill 3: "Perfect Cube” - Creates a barrier around all allies equal to 225% of Attack for 2 turns.

Ultimate: "Exterminate Ray” - Inflicts damage equal to 590% of Attack on one enemy and disables Attack Skills for 2 turns.


Phase 2 Skill Effects

Skill 1: "Poison Wave” - Inflicts damage equal to 220/220/360% of Attack on one enemy and disables Recovery Skills for 0/1/2 turns.

Skill 2: “Frozen Factor” - Freezes one enemy for 1 turn. If attacked, frozen target takes an additional 80% of the damage received.

Ultimate: "Exterminate Ray” - Inflicts damage equal to 590% of Attack on one enemy and disables Attack Skills for 2 turns.


Unique info

Purgatory Energy (Phase 1) - Uses "Perfect Cube" as the final skill every 3 turns.

Purgatory Energy (Phase 2) - Uses "Frozen Factor" as the final skill every 1 turn.

Skill Use Increase - Number of skill uses increased by 1.

Defense-related Stats Decrease (Phase 1) - Decreases Defense-related stats by 40% per each dead ally.

HP decrease (Phase 2) - Decreases max HP by 40% per each dead ally.

Attack Increase (Phase 1) - Increases Attack by 10% if the sum of the enemies' Ultimate Move gauges is less than 5 orbs.

Attribute Damage Dealt Increase - Increases damage dealt to Advantageous Attributes by 300%.

Race Damage Increase - Increases damage dealt to Demons by 300%.

Counter Damage Decrease - Decreases damage taken from counters by 80%.

Effect Immunity - Immune to Petrify / Stun / Freeze / Attack Disable / Coerce / Buff Disable / Ultimate Move Damage Dealt Decrease.


Pattern Description

Phase 1: Final Boss Merlin has a barrier skill which protects her allies with high defense. Merlin's illusions use a stance skill with a powerful reflect effect. When the illusions die, Merlin's Defense decreases greatly.

Phase 2: Every turn, Final Boss Merlin uses a skill which freezes a target. Merlin's illusions use a stance which reflects damage and a skill that decrease Ultimate Move Gauges. When the illusions die, Merlin's HP decreases greatly.


Minions

Phase 1:

Posture - Assumes a stance that decreases damage taken by 50% for 1 turn and reflects 50% of the damage taken.

  • Hell difficulty reflects 500% of the damage taken!

Darkness - Decreases Attack-related Stats of one enemy by 20% and disables Buff and Recovery skills for 2 turns.

Phase 2:

Posture - Assumes a stance that decreases damage taken by 50% for 1 turn and reflects 50% of the damage taken.

Berserk - Increases Pierce Rate of all allies by 50% for 1 turn.

Curse - Removes Buffs from all enemies and inflicts damage equal to 180% of Attack and depletes 1 Ultimate Move Gauge orb.

Extinction - Removes Buffs from one enemy and inflicts damage equal to 450% of Attack and depletes 1 Ultimate Move Gauge orb.

Recommended Heroes

Support - Gowther, Halloween (G) / Gowther (R) / Helbram (G) / Helbram (R) / Arthur (R)

Tank - Diane (G)

Attacker - Derieri (R) / Escanor (R) / Howzer (R) / Escanor (G) / Arthur (R)

Sub - Jericho (R) / Twigo (R) / Elizabeth (R)

Budget team - Vivian (R) / Gowther (R) / Howzer (R) / Sub: Twigo (R)

Note: Defeating Merlin's illusions will weaken Final Boss Merlin so it is recommended to get rid of them first.


Season Shop

Period: 7/6/20 - 7/23/20

- Clear to obtain points that can be exchanged for rewards!

Final boss merlin shop


Battle Placement Rewards

- Get battle points based on your actions during the battle.

- Try to achieve the best score for a high placement!

Final boss merlin rewards


*Rewards are cumulative meaning you can potentially earn everything!

Ex) Place in the Top 50% and you will also receive the rewards from the Top 70% and Top 100% tiers as well!


Season 4: Final Boss Elizabeth & Meliodas

Period: 8/18/20 - 8/31/20


Difficulty

Hard: Recommended Combat Class of 110,000

Extreme: Recommended Combat Class of 140,000

Hell: Recommended Combat Class of 160,000


Final Boss Elizabeth & Meliodas Overview

Both are Speed Attributes which means they are weak to HP Attributes.

Meliodas Stats

Hard (Lv. 100) Extreme (Lv. 130) Hell (Lv. 160)
Phase 1 Phase 2 Phase 1 Phase 2 Phase 1 Phase 2
Attack 5,008 4,921 6,574 6,981 8,244 9,357
Defense 4,768 4,684 7,535 7,430 12,754 12,246
HP 89,489 82,724 120,079 111,814 149,444 159,686


Elizabeth Stats

Hard (Lv. 100) Extreme (Lv. 130) Hell (Lv. 160)
Phase 1 Phase 2 Phase 1 Phase 2 Phase 1 Phase 2
Attack 4,333 4,411 5,716 6,242 7,191 8,352
Defense 3,360 3,420 5,325 5,400 9,030 8,874
HP 67,427 64,609 90,779 86,956 113,225 123,842


Phase 1 Skill Effects (Meliodas)

Skill 1: “Hellfire” - Inflicts damage equal to 180/270/450% of Attack on one enemy. Applies 1/2/3 Ignite effects for 3/4/5 turns.

Skill 2: "Devil Spear” - Inflicts damage equal to 120/120/180% of Attack on all enemies. Infects for 0/1/2 turns.

Skill 3: "Raging Reflection” - Assumes a stance that triggers 1 time, increasing damage taken by 50%. Performs a counter when Debuffed, inflicting damage equial to 250% of Attack against all enemies.

Ultimate: "Hell Buster” - Inflicts damage equal to 385% of Attack on one enemy. Applies 5 Ignite effects for 3 turns.


Phase 1 Skill Effects (Elizabeth)

Skill 1: “Punishing Strike” - Inflicts damage equal to 220/300/400% of Attack on one enemy. Removes buffs on Rank 2 and Cancels Buffs and Stances on Rank 3.

Skill 2: "Continual Salvation” - Increases Defense-related stats of all allies by 30/50/80% for 1/3/3 turns and generates 1/2/3 Ultimate Move Gauge orbs. Applies Debuff Immunity on Rank 3.

Skill 3: "Brilliant Protection” - Heals HP of all allies equal to 100% of Attack, then fills the Ultimate Move Gauge by 1 orb for 2 turns.

Ultimate: "Life Authority” - Heals HP of all allies equal to 100% of Attack. For 1 turn, Rejuvenates while filling the Ultimate Move Gauge by 2 orbs.


Phase 2 Skill Effects (Meliodas)

Skill 1: “Enchant: Hell Blaze” - Inflicts Pierce damage equal to 100/150/250% of Attack on all enemies

Skill 2: "Darkness Flutter” - Inflicts damage equal to 100/200/250% of Attack on all enemies and inflicts Corrosion damage equal to 5% of remaining HP/remaining HP/Max HP for 3 turns.

Skill 3: "Raging Reflection” - Assumes a stance that triggers 1 time, inflicting damage equal to 300% of Attack via counter when attacked or Debuffed.

Skill 4: "Raging Reflection” - Assumes a stance that triggers 1 time, inflicting damage equal to 300% of Attack via counter when attacked or Debuffed.

Ultimate: "Hell Buster” - Inflicts Ruin damage equal to 600% of Attack on one enemy.


Phase 2 Skill Effects (Elizabeth)

Skill 1: “Punishing Strike” - Inflicts damage equal to 220/300/400% of Attack on one enemy. Applies 1/2/3 Ignite and Corrode effects for 3 turns.

Skill 2: "Radiant Explosion” - Inflicts damage equal to 120/120/180% of Attack on all enemies. Disables Debuff Skills for 0/1/2 turns.

Skill 3: "Royal Diginity” - Inflicts damage equal to 250% of Attack on all enemies. Applies Ignite and Corrode effects for 3 turns.

Skill 3: "Disintegrate” - Inflicts Ruin damage equal to 400% of Attack on one enemy.

Ultimate: "Life Authority” - Heals HP of all allies equal to 150% of Attack. For 1 turn, Rejuvenates while filling the Ultimate Move Gauge by 2 orbs.


Unique info

Skill Use Increase - Number of skill uses increased by 1. Exemption: Hard difficulty - Phase 1 Elizabeth and Phase 2 Meliodas have no Skill Use Increase.

Enhance Tolerance - Immune to Corrode / Stun / Petrify.

Freeze Tolerance - Meliodas removes Freeze effect on the boss at the start of every turn.

Absolute Volition - Unaffected by Attack Disable effects when the hero's Ultimate Move Gauge has 4 orbs or less.

HP Increase - Increases all allies HP by 100%.

Purgatory Energy - Meliodas uses Raging Reflection as the final skill every 2 turns. Elizabeth uses Brilliant Protection as the first skill every 3 turns on Phase 1. Elizabeth uses Disintegrate as the final skill every 3 turns on Phase 2.

Ominous Aura (Phase 2) - Meliodas uses "Raging Reflection" as the first skill every 3 turns. Elizabeth uses "Royal Dignity" as the first skill every 2 turns.

Remove Attribute Leverage - No change in damage from attribute advantage or disadvantage.

Crit Defense Increase - Increases all allies' Crit Defense by 6% at the end of every turn. (Limit 5 times)


Pattern Description

Phase 1: Final Boss Meliodas increases damage by stacking Ignite effects and uses a Counter which reacts to Debuff effects. His Ultimate Move Gauge is quickly filled due to his teammate Elizabeth.

Phase 2: Final Boss Elizabeth stacks Debuffs and uses a Ruin skill to inflict great damage. Meliodas uses a Counter skill which reacts to all attacks and Debuffs, and another which damages all targets.

Recommended Heroes

Support - Gowther (R) / Merlin (R) / Gustav (G) / King (B)

Attacker - Derieri (R) / Jericho (G) / Ban, Nunchuck (B) / Melascula (B)

Sub - Jericho (R) / Allioni (G)

Budget team - Jericho (G) / Gowther (R) / Gustav (G) / Sub: Allioni (G)

Important Details:

  • -Immune to Corrosion, Stun, and Petrify .
  • Meliodas recovers from Freeze debuffs at the beginning of the turn.
  • Meliodas is unaffected by Attack Disable effects when his Ultimate Move Gauge has 4 orbs or less.
  • [Phase 1]
    • Meliodas' Counter will only activate against skills with Debuff effects .
    • Elizabeth's Ultimate Move applies a Rejuvenate buff that recovers a great amount of health.
    • TIP: You can incapacitate Elizabeth with Freeze skills.
  • [Phase 2]
    • Meliodas' Counter will activate against all skills .
    • Elizabeth carries a skill that can prevent all enemies from using Buffs and Debuffs.
    • Elizabeth's attack skill and Meliodas' Ultimate Move contain the Ruin effect. Therefore, it is recommended to try and prevent your team from getting stacked with Debuffs. (Ruin: Increases damage dealt per Debuff on the target and removes Debuffs.)


Season Shop

Period: 8/18/20 - 9/3/20

- Clear to obtain points that can be exchanged for rewards!

Final boss elizabeth&meliodas shop


Battle Placement Rewards

- Get battle points based on your actions during the battle.

- Try to achieve the best score for a high placement!

Final boss elizabeth&meliodas rewards


*Rewards are cumulative meaning you can potentially earn everything!

Ex) Place in the Top 50% and you will also receive the rewards from the Top 70% and Top 100% tiers as well!


Season 5: Final Boss Diane

Period: 9/29/20 - 10/13/20


Difficulty

Hard: Recommended Combat Class of 110,000

Extreme: Recommended Combat Class of 140,000

Hell: Recommended Combat Class of 160,000


Final Boss Diane Overview

She is a Speed ​​Attribute which means she is weak to HP Attributes.

Hard (Lv. 100) Extreme (Lv. 130) Hell (Lv. 160)
Phase 1 Phase 2 Phase 1 Phase 2 Phase 1 Phase 2
Attack 4,422 4,422 5,562 5,562 6,702 6,702
Defense 10,710 21,420 13,410 26,820 16,110 32,220
HP 774,812 221,375 976,937 279,125 1,179,062 336,875


Phase 1 Skill Effects

Skill 1: “Rising Meteor” - Inflicts damage equal to 150/225/375% of Attack on all enemies.

Skill 2: "Shockwave” - Inflicts damage equal to 140/150/250% on all enemies. Cancels Stances starting at Rank 2.

Ultimate: "Mother Earth Catastrophe” - Inflicts damage equal to 525% of Attack on all enemies.


Phase 2 Skill Effects

Skill 1: "Rush Rock” - Inflicts damage equal to 220/220/360% of Attack on one enemy. Disables Attack Skills for 0/1/2 turns.

Skill 2: “Ground Gladius” - Inflicts Over-rupture damage equal to 100/150/250% of attack on all enemies.

Ultimate: "Mother Earth Catastrophe” - Inflicts damage equal to 525% of Attack on all enemies.


Unique info

Skill Use Increase - Number of skill uses increased by 2.

Cannot use Recovery Skills - Disables all enemies' Recovery Skills.

Attribute Damage Dealt Increase - Increases damage dealt to Advantageous Attributes by 300%.

Counter Damage Decrease - Decreases damage taken from counters by 70%.

Debuff Cancel - Removes Debuffs from the hero during the allies' turn.

Ignore Evasion - Attacks while ignoring Evasion.

Lock Ultimate Move Gauge (Phase 1) - Enemies become unable to fill their Ultimate Move Gauge.

Defense Increase (Phase 1) - Increases Defense by 10% at the end of the turn. (Limit 10 times)

Desperate Resolve (Phase 2) - Fills the Ultimate Move Gauge by 8 orbs at the start of the battle.

Attack Increase (Phase 2) - Increases Attack by 6% at the end of the turn. (Limit 10 times)


Pattern Description

Phase 1: When Fillet and Roast reach 0 HP, each can heal the enemy's HP or continue fighting by decreasing ally Max HP. Final Boss Diane uses an all-target attack and a Stance Cancel skill.

Phase 2: When Fillet and Roast reach 0 HP, they can continue fighting by decreasing ally Defense or Resistance. Final Boss Diane uses Over-rupture skill and an Attack Disable skill.


Minions

Phase 1:

Fillet (Left Minion) - Revives at 100% of Max HP when dying, and heals all enemies by 30% of diminished HP. Ultimate stuns one enemy for 1 turn.

Roast (Right Minion) - Revives at 100% of Max HP when dying, and decreases all allies' Max HP by 20% (Can be stacked up to 4 times). Ultimate stuns one enemy for 1 turn.

Phase 2:

Fillet (Left Minion) - Revives at 100% of Max HP when dying, and decreases all allies' Defense by 20% (Can be stacked up to 4 times). Ultimate stuns one enemy for 1 turn.

Roast (Right Minion) - Revives at 100% of Max HP when dying, and decreases all allies' Resistance by 20% (Can be stacked up to 2 times). Ultimate stuns one enemy for 1 turn.

Recommended Heroes

Support - Lillia (B) / Elaine (G)

Attacker - Zaratras (G) / Derieri (G) / Escanor (G) / King, Old Fart (G) / Estarossa (G) / Meliodas, Demon (B)

Sub - Hawk & Elizabeth (G) / Jillian (G) / Allioni (G) / Marmas (B)



Season Shop

Period: 9/29/20 - 10/16/20

- Clear to obtain points that can be exchanged for rewards!

Final boss diane shop


Battle Placement Rewards

- Get battle points based on your actions during the battle.

- Try to achieve the best score for a high placement!

Final boss diane rewards


*Rewards are cumulative meaning you can potentially earn everything!

Ex) Place in the Top 50% and you will also receive the rewards from the Top 70% and Top 100% tiers as well!

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