Published June 29 2021
Last Updated March 17 2023
Intro[]
Einek is a straightforward boss but there are vital notes to remember as this fight can quickly change for the worse. Defensive stats are up 30%, Immune to all debuffs, and Barrier equal to 400% is the first buffs applied to Einek at the beginning of the battle in all difficulties. These buffs can be knocked off the boss by breaking Einek’s barrier. Another important note is Einek can strip down your buffs and apply defense buffs to themself. This can be beneficial if you are aiming for high points or can be a run killer if these buffs stack up out of control.
During the fight, Einek will use the move called “Negative Influence” after some turns. Take caution when attacking Einek during this as it will apply Dissolve to the unit that attacks Einek for two turns, harming your chances of building an ultimate or preventing the unit from obtaining an ultimate.
Einek can restore his barrier after some turn, so keep this in mind and adjust your attack accordingly.
Normal[]
Hard[]
Extreme[]
Normal, Hard, and Extreme Strategies[]
The general strategies for these stages you are aiming for are high stats, health, and buffs. There are two teams that consistently hit this goal with little effort. The first team will be a Purgatory Ban team stacking Ban’s passive and buff cards while ending the fight with his ultimate. The second team will be the Goddess team taking advantage of passives / holy relics to further push for higher points.
Hell[]
Hell Strategy[]
Nothing different in Hell difficulty it’s a straightforward fight only small change will be the boss’s overall resilience. Trying your best to destroy Einek’s shield on the first turn and slowly ticking away at Einek’s health bar before the boss pops another shield making the possibility of you losing your chance at the “use 25 skills or less” mission.
Phase 2 is the same thing as phase 1 nothing special here. Destroy Einek’s shield then tick away at his health before the next shield. When you enter this phase you do not lose ultimate gauge so it’s recommended to use up the ultimates on this phase so it can close out the fight fast, minimizing the risk of losing more health or using up skills.
The picture down below shows ideal team stats and a card set. (Goes without saying but cart set and team are interchangeable to fit your box or challenges)
General Strategy[]
The best way to fight this Knighthood boss is to form a team of heroes with high HP, decent damage, and are capable of providing heals/sustain.
Main factors of getting high points[]
- Remaining HP - Additional points are added in proportion to the team’s remaining HP
- Clearing speed - Points are deducted in proportion to the number of turns used. After the 7th turn, succeeding turns will deduct a significant amount of points to your total score.
- Combat Class - Additional points are added in proportion to the team’s CC
- Remaining HP and number of surviving allies - Additional points are added in proportion to the team’s health status.
There are 3 additional missions you can accomplish to get more points and these missions change every week.
Basically, the ultimate goal of the Knighthood Boss is to clear the stage with as much HP remaining if not full to get the max value of points!
Building your team[]
Here are a few tips to maximize your score and get all rewards:
For the Purgatory Ban team use Red Escanor, Red Twigo, Red Excalibur Arthur, and Red Purgatory Ban. Ban can take advantage of the taunts set by Arthur and Twigo to avoid having his buff stolen or deleted. Ideally, you will have at least one level 3 Detonate skill, one (at least) level 2 Buff, and your Ultimate Move on Purgatory Ban. You can also use Green Zaneri instead of Escanor so she can remove any debuffs from your units.
For Goddesses, Red Tarmiel, Red Sariel, Blue Festival Ludociel, Light Eternal Rebirth Elizabeth. It is recommended to have at least Red Sariel’s Holy Relic to increase his stats every time he crits, which stacks with Tarmiel’s Unique. Blue Ludociel’s and Light Elizabeth’s Uniques will also help, depending on how many skills you use and how many of those are buffs. At the same time, Sariel’s and Ludociel’s Ultimate Moves can quickly dispose of Einek’s barrier or melt the boss's health.
Gearing up your units[]
For Hell, you can go with HP / Defense UR Gear for your units and Crit Dmg / Attack gear for your DPS units is fine as well if you already have built gear.
Extreme and lower difficulty ideal you will only want HP pieces equipped follow by C gear for the attack slot and no defense piece on. This will assist in triggering the unit’s passives and holy relics and they won't patience the boss’s attack.
Recommended Teams[]
HUMAN | |||
OR | |||
GODDESS (only for Normal, Hard and Extreme) | |||
GODDESS (Hell) | |||
OTHER (Hell) | |||