Blue Tarmiel decreases allies' final damage received and uses a Stance skill which makes him take some of the reduced damage for allies.
Hero Rating & Base Stats
Hero Advanced Stats
|Rank 1||Inflicts damage equal to 120% of Attack on one enemy and depletes 1 Ultimate Move Gauge orb.|
|Rank 2||Inflicts damage equal to 300% of Attack on one enemy and depletes 1 Ultimate Move Gauge orb.|
|Rank 3||Inflicts damage equal to 450% of Attack on one enemy and depletes 3 Ultimate Move Gauge orbs.|
|Rank 1||Assumes a Stance for 1 turn which reduces the final damage taken by 40% when an ally is attacked. Tarmiel takes 40% of the reduced damage.|
|Rank 2||Assumes a Stance for 2 turns which reduces the final damage taken by 50% when an ally is attacked. Tarmiel takes 35% of the reduced damage.|
|Rank 3||Assumes a Stance for 3 turns which reduces the final damage taken by 65% when an ally is attacked. Tarmiel takes 30% of the reduced damage.|
|Inflicts damage equal to 420 / 462 / 504 / 546 / 588 / 630% of Defense on all enemies and restores the HP of all allies by 30% of damage dealt.|
|Decreases all enemies' max HP by the value of 200% of the hero's Defense. (Applies when entering battle, excludes Death Match)|
|Grace of Ocean|
|When taking damage during the enemy's turn, the hero recovers HP equal to 150% of Defense at the start of the allies' turn.|
*If a hero with a Grace is used as an Association hero, the Grace will apply to the main hero.
[The Four Archangels] Tarmiel of Ocean, also known as Blue Tarmiel, is a top-tier PVP hero known for his capability to tank and support his allies in battle. His stance skill provides protection by decreasing the enemies' final damage while absorbing some of the damage to him. His Unique ability decreases the enemy's max HP in proportion to his Defense, making "Iron Will" the ideal equipment set for him.
Most of his abilities revolve around Defense. His Grace allows him to self-regenerate, converting 150% of his Defense to HP when attacked during the enemies’ turn. He can effectively take advantage of this effect since he’s able to receive damage from his stance skill. Like all of the Archangel’s Grace, this effect can also be transferred to any hero when Blue Tarmiel is used as an Association hero.
Aside from his tanking capability, he also provides good utility by being able to deplete the enemies’ Ultimate Move Gauge orbs. His Ultimate Move will also hit hard because it scales on Defense and will heal his allies by 30% of the damage dealt.
Stats wise, his base Combat Class is one of the highest in-game, boasting ridiculously high HP and Defense stats. His secondary stats are also high, notably Pierce Rate, Crit Resistance, and Crit Defense, allowing him to effectively tank and inflict significant damage at the same time.
- Top-tier PVP hero with high base Combat Class and HP
- High durability. Blue Tarmiel’s durability is the highest among all characters in the game. Ark shield is also very useful to protect the teammates from being killed.
- A versatile defensive hero that can also deplete Ultimate Move Gauge orbs and Heal his allies
- Reduces the effectiveness of HP-based enemies due to his Unique ability
- Ultimate Move damage scales on his Defense, which means he can inflict huge damage even without prioritizing Attack stats on equipment
- Can be used as an Association to transfer his Grace to another hero
- Limited use outside PVP
- Heavily countered by heroes with Charge skill (ignores defense) and Decrease Defense-related Stats debuffs
- The shield somehow being less effective on multiple-target attacks, and could kill Blue Tarmiel if the damage is too high to absorb
Ark Beam - A single-target skill that depletes the enemy’s ult move gauge, disabling the enemy to use its Ultimate. It only has a 120% attack multiplier at rank 1 which isn’t much, but it scales higher at rank 3 with a 450% attack multiplier and depletes 3 orbs at max.
Ark Shield - A stance that lowers the final damage of the attacker and absorbs a portion of the damage whenever an ally is attacked. This skill goes hand-in-hand with his Grace, where he recovers HP every time he receives damage during the enemies’ turn.
Ultimate: Ark - Blue Tarmiel's Ultimate scales on his Defense stat, allowing him to also inflict significant damage. Additionally, 30% of the AOE damage will be converted to Heal allies. With this, he can solely focus on building up his Defense stat and opt-out the Attack stat.
Unique: Angelic Wrath - This further proves why building his Defense stat is the main priority -- this ability will greatly reduce the enemies’ max HP the higher Blue Tarmiel’s Defense is. At a decent range of 10k Defense, he can reduce 20k HP from his enemies, making it easier for you to burst down your enemies.
Grace: Grace of Ocean - All the Archangels have an exclusive passive ability called Grace, similar to how the Ten Commandments have their own Commandment. Grace of Ocean allows Blue Tarmiel to recover HP equal to 150% of Defense whenever he receives damage. This skill works hand-in-hand with his “Ark Shield” skill where he absorbs a portion of the damage whenever an ally is attacked, forcing his Grace to activate consistently. At a decent range of 10k Defense, he will heal 15k HP during his turn when he receives any amount of damage during the enemies’ turn.
Equipment Set - 3x Iron Wall (Defense).
Substats are as follows:
Bracer/Ring - Attack
Necklace/Earring - Defense
Belt/Rune - HP
PVP - A top-tier PVP hero, especially in Geared (Elite) mode. Having a triple Defense set on Blue Tarmiel provides numerous benefits for his team.
First, it will greatly reduce the enemy’s max HP at the start of the battle, making it easier for your damage dealers to burst down any enemy. Second, Grace of Ocean will heal more as his Defense gets higher. Third, his Ultimate Move deals more damage with higher Defense, and it will heal more based on the amount of damage inflicted. Blue Tarmiel can also be used as an Association unit to provide endurance and longevity, especially on heroes with good defensive stats.
PVE (Story / Boss) - Blue Tarmiel can be used to clear the difficult stages and roadblocks of PVE battles and story mode bosses. He will have limited use in grinding free stages, however, since he’s built more for defense.
Training Grotto - He can be used against the Level 3 [Red Amber] Frenzied Giant to sustain damage. Alternatively, he also counters Strength-type (Red) Illusion Ambers.
Tarmiel is one of the Four Archangels of the Goddess Clan. He is also one of the commanders of Stigma alongside Ludociel and Sariel. As one of the Four Archangels, Tarmiel is an extremely powerful goddess. He was confident that he could eliminate the Ten Commandments within ten seconds. Tarmiel's young and old looking heads can fire a holy beam from its eyes and loud blast attacks from its mouth respectively which makes any attempt of flanking the three-headed Archangel difficult.
At some point of his life, Tarmiel was given his Grace by the Supreme Deity. He was close to the four archangels and to the Deity's daughter. Though he apparently wasn't particularly close to Mael, Tarmiel asked Sariel to be less blunt at point out Mael's adoration to his older brother Ludociel, much to the younger goddess' embarrassment.