Unlocked after clearing [Episode 204] of the main story, Demonic Beast Bellmoth can be summoned 3 times per day by filling up the Death Match meter in Boss Battles. It is the main source of Bellmoth’s Core, a material used to Limit Break heroes from Level 80 to 90. Hell difficulty is unlocked separately after clearing [Episode 222].
Bellmoth is a Demonic Beast which has wrapped its two front feet with vines. It uses the energy created from the core in its chest to destroy everything in its path. While Gray Demon in flight mode only takes damage from ranged attacks, Bellmoth, on the other hand, evades ranged attack skills and only takes damage from melee attacks and Ultimate Moves.
- 1 Bellmoth: Basic Info
- 2 Strategy and Team Composition
- 3 Rewards
Bellmoth: Basic Info
- Attribute: Speed
- No Advantageous and Disadvantageous Races
- Jericho’s “Bad Blood” with Bellmoth decreases the boss’ damage dealt by 30%
- Bellmoth evades ranged attack skills (excluding Ultimate Moves)
- Bellmoth decreases damage taken from Ultimate Moves by 50%
- Has a Stance skill which activates every 2 turns
- While the boss is in Stance mode, it gains:
- 30% basic stat increase
- Restricts enemies’ recovery-related stats
- Reduces damage by half and reflects damage
- Immune to debuff except for Poison, Bleed, and Shock
- Bellmoth deals more damage with lesser HP (Attack-related stats are increased by the same amount of %HP loss)
- Other skill effects: Remove Buffs, Disable Attack Skills, Lifesteal, Detonate, Poison, Bleed, Release, Disable Recovery Skills, Infect, Increase Damage Dealt, Heal, Corrosion, Decrease Damage Taken
Strategy and Team Composition
Each demon has its unique trait and applies a certain strategy to defeat it. The most effective strategy is to build around Green Jericho since she is capable of inflicting melee burst damage on both of her attack skills. She is the most reliable attacker against Bellmoth, followed by Green Zaratras.
There are 2 widely used strategies for this Death Match - Burst and Counter.
- Highly Recommended
For burst teams, each team should have a Green Jericho or Green Zaratras on their lineup as their main damage dealer. One team should have a Green Helbram to cancel the boss’ stance and increase attack-related stats, while the other team can use Green Liz (only works for a mono-green team) or sub damage dealer. Both teams should also have Green Halloween Gowther or Red Gowther for easy skill rank-ups.
More eminent in Extreme and Hell difficulties, the strategy in phase 1 is to rush Green Helbram and your damage dealer’s Ultimate Move in 2 turns. You can do so by moving cards to fill out the Ult Gauge. In turn 3, use both Gowther’s rank up so Green Helbram can cast a rank 3 buff to increase your team’s attack-related stats. Follow up with Green Helbram’s Ultimate Move to cancel Bellmoth’s stance, then proceed with the damage dealer’s Ultimate Move (Green Jericho or Green Zaratras).
In phase 2, use your damage dealer’s rank 3 skills which should be enough to defeat Bellmoth in a single turn. One of the teams should have their damage dealer’s Ultimate Move ready before entering phase 3. Finish off phase 3 using Ultimate Moves and melee attack skills. It is important to clear phases 2 and 3 in 1 turn because Bellmoth greatly increases its attack-related stats when it survives with low HP, easily wiping out your team when it has the opportunity to attack.
For counter teams, the main strategy greatly involves a damage dealer (Green Jericho or Green Zaratras) and Green Estarossa’s counter skill to deal damage. Having a hero who can initiate the turn with Cleanse/Remove Debuffs is crucial so you can immediately cast Gowther’s rank-up skill on Green Estarossa. End the first turn by having Green Estarossa’s rank 2 or 3 counter stance activated. The counterattack damage is usually enough to defeat phase 1. Else, you can finish phase 1 by dealing more damage on turn 2.
Entering phase 2, use your damage dealer’s attack skills to burst down the boss in 1 turn. Make sure that you fill up your damage dealer’s Ult Gauge in the process so you can use an Ultimate Move next turn. Finally, finish off phase 3 using Ultimate Moves and melee attack skills. It is important to clear phases 2 and 3 in 1 turn because Bellmoth greatly increases its attack-related stats when it survives with low HP, easily wiping out your team when it has the opportunity to attack.
Team 1 - Support
Team 2 - Attacker
AI Support (Lower difficulties)
Various rewards are given after clearing the Death Match which is necessary for Hero Limit Break, Hero Awakening, and Equipment Awakening.
- Increased chance to acquire better rewards for winning while alive.
- Increases Village Friendship upon clearing a Death Match.
- Gives buff to apply discounts to all items purchased with gold in the village shop.
Death Match Victory Reward
|Guaranteed Reward||Bellmoth’s Core x2||Bellmoth’s Core x2||Bellmoth’s Core x2||Bellmoth’s Core x2|
|Party Leader Reward||3* Water of Life x1||4* Water of Life x1||5* Water of Life x1||Splendid Fabric x1|
|3* Demon’s Blood||4* Demon’s Blood||5* Demon’s Blood|
|Bellmoth’s Core x1||Bellmoth’s Core x2||Bellmoth’s Core x2|
|Bellmoth’s Core x1||Bellmoth’s Core x1|
|Gold Box Chance||20%||12%||10%||8%|
|Silver Box Chance||30%||28%||20%||12%|
|Bronze Box Chance||50%||60%||70%||80%|
|Gold Box||3* Awakening Stone x1||4* Awakening Stone x1||Brilliant Component x1||Splendid Fabric x2|
|2* Awakening Stone x1||3* Awakening Stone x1||5* Awakening Stone x1|
|4* Awakening Stone x1|
|Silver Box||R Treasure Chest x1||SR Treasure Chest x1||SSR Treasure Chest x1||UR Treasure Chest x1|
|5* Awakening Stone x1|
|Bronze Box||Bellmoth’s Core x2||Bellmoth’s Core x2||Bellmoth’s Core x2||Bellmoth’s Core x3|