Seven Deadly Sins: Grand Cross Game Wiki
Register
Advertisement
Cut in special demon bellmoth 0010 01

Published: May 27 2021
Last Updated: February 23 2023

Bellmoth feat

Unlocked after clearing [Episode 204] of the main story, Demonic Beast Bellmoth can be summoned 3 times per day by filling up the Death Match meter in Boss Battles. It is the main source of Bellmoth’s Core, a material used to Limit Break heroes from Level 80 to 90. Hell difficulty is unlocked separately after clearing [Episode 222].

Bellmoth is a Demonic Beast which has wrapped its two front feet with vines. It uses the energy created from the core in its chest to destroy everything in its path. While Gray Demon in flight mode only takes damage from ranged attacks, Bellmoth, on the other hand, evades ranged attack skills and only takes damage from melee attacks and Ultimate Moves.

It is highly recommended to use heroes with Stance Cancel and Charge attacks.

Bellmoth: Basic Info[]

  • Attribute: Attribute speed Speed
    • Weak to Attribute hp HP-type and strong against Attribute strength Strength-type heroes
  • No Advantageous and Disadvantageous Races
  • Jericho’s “Bad Blood” with Bellmoth decreases the boss’ damage dealt by 30%
  • Bellmoth evades ranged attack skills (excluding Ultimate Moves)
  • Bellmoth decreases damage taken from Ultimate Moves by 50%
  • Has a Stance skill which activates every 2 turns
  • While the boss is in Stance mode, it gains:
    • 30% basic stat increase
    • Restricts enemies’ recovery-related stats
    • Reduces damage by half and reflects damage
  • Immune to debuff except for Poison, Bleed, and Shock
  • Bellmoth deals more damage with lesser HP (Attack-related stats are increased by the same amount of %HP loss)
  • Other skill effects: Remove Buffs, Disable Attack Skills, Lifesteal, Detonate, Poison, Bleed, Release, Disable Recovery Skills, Infect, Increase Damage Dealt, Heal, Corrosion, Decrease Damage Taken


Stats[]

Normal Hard Extreme Hell
Level 120 160 200 240
Recommended CC 160,000 200,000 240,000 400,000
Stamina Required 16 20 24 28
Attack 7,928

9,503

8,868

16,224

14,176

10,948

17,556

16,904

13,028

20,916

Defense 5,800

9,619

8,407

12,403

12,949

14,778

18,112

15,469

17,658

32,448

HP 144,520

236,300

196,900

340,100

277,104

328,500

525,600

479,710

582,750

777,000


Strategy and Team Composition[]

Unlike the Gray Demon, Bellmoth dodges all ranged skills (excluding Ultimate Moves). While this can prove bothersome, there are plenty of units to bring to the table. For this Death Match, you’ll want two DPS units on your team along with a support unit of some sort.

In terms of lower difficulties, it can be brute forced quite easily. However, you’ll want to make sure your units are at least level 90 or higher already to do this. A big thing to note with this boss is that the lower HP it is when attacking, the more damage it will deal. As such, if you are going to attack heavily, make sure you kill it for that phase, or it will deal massive damage to your team. If you really aren’t sure if you can do so, deal a small amount of damage and leave it for the next turn.

For Hell difficulty, you will actually need a strategy. To make the most ideal teams, there are certain units that you or your ally will need. The four main units to have on either team is Green Zaneri, Green Halloween Gowther, Green Liz, and Green Thonar.

While they are not all required to defeat the stage, it will make things much easier for you. Zaneri is the only HP (Green) unit that cleanses Debuff effects as a rank 1 skill currently while still allowing you to use Green Liz on the same team (as Liz can not be used on the same team as Elizabeth, who is the only other good Cleanse unit). Green Liz herself is there not only to do some damage, but to also rank up all skills for team assuming her Unique Ability’s conditions are fulfilled. Lastly, Green Halloween Gowther can raise allies’ Attack-related stats and rank up skills. In essence, the way you use them together is to essentially set up the other team. Liz ranks up the skills within the team, Zaneri cleanses the Debuff the boss places on you, and Gowther ranks up the skills of both teams. Due to the cleansing effect, Green Thonar’s Unique Ability is activated in the sub slot, granting the team increased Attack power. In the best case scenario, the allied team you use would have these units on the same team together as the AI will use them properly.

Note: Only one team needs Green Thonar in the sub slot.

On the other hand, the other team can be more based around DPS and another support unit of some sort. Units such as Light “The One” Ultimate Escanor, Dark Traitor Meliodas, or Dark Purgatory Meliodas are good choices for DPS. Some HP attribute options can be Green Zaratras, Green Brunhild, or even Green Derieri.

A support to use on the DPS team can differ. If you have Green Festival Gowther (with his Holy Relic), he can offer support while doing damage himself or use Green Helbram for a bigger Attack-related stat boss, but his damage is nonexistent. You can also use your own Green Gowther unit. Otherwise, you can utilize a third DPS unit. Lastly, use Green Merlin in the sub slot to help with getting Ultimate Move Gauge throughout the fight.

Once in the battle, after Gowther ranks up everyone’s skills, use the appropriate DPS skills to kill the boss in the first phase. Afterwards, the AI ally should use some DPS skills and you should do the same to kill the boss in a single turn in the second phase. By the third phase, you may have Festival Gowther’s Ultimate Move Gauge filled which will give you team more Attack-related stats. Otherwise, use any DPS ultimates you have or normal skills to kill the boss. You want to use Ultimates right away as the boss can steal Ultimate Move Gauge in this phase, even if it does take reduced damage. If you are unsure of your ability to defeat the boss in a single turn, let the AI attack and do not attack yourself until the next turn where you may have better skills to attack, though if you have Green Estarossa on the team with his ult ready you can proceed to attack as his ult move will skip the boss' turn when it attacks and allow you to finish it off as well as save your units from taking massive damage or be wiped out hers.

Team 1[]

Main Sub
Dtmeliodas Lfolescanor Ghgowther Gmerlin
or or or or
Dpmeliodas Gderieri Gbrunhild Gdeathpierce
or or or
Gzaratras Gfgowther Galioni

Team 2[]

Main Sub
Gzaneri Gliz Ghgowther Gthonar


Rewards[]

Various rewards are given after clearing the Death Match which is necessary for Hero Limit Break, Hero Awakening, and Equipment Awakening.


Reward Rules[]

  • Increased chance to acquire better rewards for winning while alive.
  • Increases Village Friendship upon clearing a Death Match.
  • Gives buff to apply discounts to all items purchased with gold in the village shop.


Death Match Victory Reward[]

Normal Hard Extreme Hell
Guaranteed Reward Bellmoth’s Core x2 Bellmoth’s Core x2 Bellmoth’s Core x2 Bellmoth’s Core x2
Party Leader Reward 3* Water of Life x1 4* Water of Life x1 5* Water of Life x1 Splendid Fabric x1
3* Demon’s Blood 4* Demon’s Blood 5* Demon’s Blood
Bellmoth’s Core x1 Bellmoth’s Core x2 Bellmoth’s Core x2
Bellmoth’s Core x1 Bellmoth’s Core x1
Gold Box Chance 20% 12% 10% 8%
Silver Box Chance 30% 28% 20% 12%
Bronze Box Chance 50% 60% 70% 80%
Gold Box 3* Awakening Stone x1 4* Awakening Stone x1 Brilliant Component x1 Splendid Fabric x2
2* Awakening Stone x1 3* Awakening Stone x1 5* Awakening Stone x1
4* Awakening Stone x1
Silver Box R Treasure Chest x1 SR Treasure Chest x1 SSR Treasure Chest x1 UR Treasure Chest x1
5* Awakening Stone x1
Bronze Box Bellmoth’s Core x2 Bellmoth’s Core x2 Bellmoth’s Core x2 Bellmoth’s Core x3
Advertisement