Bellmoth feat.png

Unlocked after clearing [Episode 204] of the main story, Demonic Beast Bellmoth can be summoned 3 times per day by filling up the Death Match meter in Boss Battles. It is the main source of Bellmoth’s Core, a material used to Limit Break heroes from Level 80 to 90. Hell difficulty is unlocked separately after clearing [Episode 222].

Bellmoth is a Demonic Beast which has wrapped its two front feet with vines. It uses the energy created from the core in its chest to destroy everything in its path. While Gray Demon in flight mode only takes damage from ranged attacks, Bellmoth, on the other hand, evades ranged attack skills and only takes damage from melee attacks and Ultimate Moves.

It is highly recommended to use heroes with Stance Cancel and Charge attacks.

Bellmoth: Basic Info

  • Attribute: Attribute speed.png Speed
    • Weak to Attribute hp.png HP-type and strong against Attribute strength.png Strength-type heroes
  • No Advantageous and Disadvantageous Races
  • Jericho’s “Bad Blood” with Bellmoth decreases the boss’ damage dealt by 30%
  • Bellmoth evades ranged attack skills (excluding Ultimate Moves)
  • Bellmoth decreases damage taken from Ultimate Moves by 50%
  • Has a Stance skill which activates every 2 turns
  • While the boss is in Stance mode, it gains:
    • 30% basic stat increase
    • Restricts enemies’ recovery-related stats
    • Reduces damage by half and reflects damage
  • Immune to debuff except for Poison, Bleed, and Shock
  • Bellmoth deals more damage with lesser HP (Attack-related stats are increased by the same amount of %HP loss)
  • Other skill effects: Remove Buffs, Disable Attack Skills, Lifesteal, Detonate, Poison, Bleed, Release, Disable Recovery Skills, Infect, Increase Damage Dealt, Heal, Corrosion, Decrease Damage Taken


Stats

Normal Hard Extreme Hell
Level 120 160 200 240
Recommended CC 160,000 200,000 240,000 400,000
Stamina Required 16 20 24 28
Attack 7,928

9,503

8,868

16,224

14,176

10,948

17,556

16,904

13,028

20,916

Defense 5,800

9,619

8,407

12,403

12,949

14,778

18,112

15,469

17,658

32,448

HP 144,520

236,300

196,900

340,100

277,104

328,500

525,600

479,710

582,750

777,000


Strategy and Team Composition

Each demon has its unique trait and applies a certain strategy to defeat it. The most effective strategy is to build around Green Jericho since she is capable of inflicting melee burst damage on both of her attack skills. She is the most reliable attacker against Bellmoth, followed by Green Zaratras.

There are 2 widely used strategies for this Death Match - Burst and Counter.


Burst

  • Highly Recommended

For burst teams, each team should have a Green Jericho or Green Zaratras on their lineup as their main damage dealer. One team should have a Green Helbram to cancel the boss’ stance and increase attack-related stats, while the other team can use Green Liz (only works for a mono-green team) or sub damage dealer. Both teams should also have Green Halloween Gowther or Red Gowther for easy skill rank-ups.

More eminent in Extreme and Hell difficulties, the strategy in phase 1 is to rush Green Helbram and your damage dealer’s Ultimate Move in 2 turns. You can do so by moving cards to fill out the Ult Gauge. In turn 3, use both Gowther’s rank up so Green Helbram can cast a rank 3 buff to increase your team’s attack-related stats. Follow up with Green Helbram’s Ultimate Move to cancel Bellmoth’s stance, then proceed with the damage dealer’s Ultimate Move (Green Jericho or Green Zaratras).

In phase 2, use your damage dealer’s rank 3 skills which should be enough to defeat Bellmoth in a single turn. One of the teams should have their damage dealer’s Ultimate Move ready before entering phase 3. Finish off phase 3 using Ultimate Moves and melee attack skills. It is important to clear phases 2 and 3 in 1 turn because Bellmoth greatly increases its attack-related stats when it survives with low HP, easily wiping out your team when it has the opportunity to attack.

Team 1

Main Sub
Gjericho.png Ghelbram.png Ghgowther.png Gdeathpierce.png
or or or or
Gzaratras.png Gliz.png Rgowther.png Galioni.png
or or or
Gescanor.png GEstarossa.png Ggerharde.png

Team 2

Main Sub
Gjericho.png Gliz.png Ghgowther.png Gdeathpierce.png
or or or or
Gzaratras.png Ghelbram.png Rgowther.png Galioni.png
or or or
Gescanor.png GEstarossa.png Ggerharde.png


Counter

For counter teams, the main strategy greatly involves a damage dealer (Green Jericho or Green Zaratras) and Green Estarossa’s counter skill to deal damage. Having a hero who can initiate the turn with Cleanse/Remove Debuffs is crucial so you can immediately cast Gowther’s rank-up skill on Green Estarossa. End the first turn by having Green Estarossa’s rank 2 or 3 counter stance activated. The counterattack damage is usually enough to defeat phase 1. Else, you can finish phase 1 by dealing more damage on turn 2.

Entering phase 2, use your damage dealer’s attack skills to burst down the boss in 1 turn. Make sure that you fill up your damage dealer’s Ult Gauge in the process so you can use an Ultimate Move next turn. Finally, finish off phase 3 using Ultimate Moves and melee attack skills. It is important to clear phases 2 and 3 in 1 turn because Bellmoth greatly increases its attack-related stats when it survives with low HP, easily wiping out your team when it has the opportunity to attack.

Team 1 - Support

Main Sub
Gzaneri.png Gliz.png Ghgowther.png Gdeathpierce.png
or or or or
Bking.png GEstarossa.png Rgowther.png Galioni.png

Team 2 - Attacker

Main Sub
Gzaratras.png GEstarossa.png Ghgowther.png Gdeathpierce.png
or or or or
Gjericho.png Gliz.png Rgowther.png Galioni.png


AI Support (Lower difficulties)

Burst Team

Main Sub
Gjericho.png Gliz.png Gzaratras.png Gdeathpierce.png

Counter Team

Main Sub
Gzaneri.png GEstarossa.png Ghgowther.png Gdeathpierce.png
or or
Gliz.png Galioni.png

F2P-friendly Team

Main Sub
Rgowther.png Gescanor.png Gelizabeth.png Gdeathpierce.png
or or
Gjericho.png Galioni.png


Rewards

Various rewards are given after clearing the Death Match which is necessary for Hero Limit Break, Hero Awakening, and Equipment Awakening.


Reward Rules

  • Increased chance to acquire better rewards for winning while alive.
  • Increases Village Friendship upon clearing a Death Match.
  • Gives buff to apply discounts to all items purchased with gold in the village shop.


Death Match Victory Reward

Normal Hard Extreme Hell
Guaranteed Reward Bellmoth’s Core x2 Bellmoth’s Core x2 Bellmoth’s Core x2 Bellmoth’s Core x2
Party Leader Reward 3* Water of Life x1 4* Water of Life x1 5* Water of Life x1 Splendid Fabric x1
3* Demon’s Blood 4* Demon’s Blood 5* Demon’s Blood
Bellmoth’s Core x1 Bellmoth’s Core x2 Bellmoth’s Core x2
Bellmoth’s Core x1 Bellmoth’s Core x1
Gold Box Chance 20% 12% 10% 8%
Silver Box Chance 30% 28% 20% 12%
Bronze Box Chance 50% 60% 70% 80%
Gold Box 3* Awakening Stone x1 4* Awakening Stone x1 Brilliant Component x1 Splendid Fabric x2
2* Awakening Stone x1 3* Awakening Stone x1 5* Awakening Stone x1
4* Awakening Stone x1
Silver Box R Treasure Chest x1 SR Treasure Chest x1 SSR Treasure Chest x1 UR Treasure Chest x1
5* Awakening Stone x1
Bronze Box Bellmoth’s Core x2 Bellmoth’s Core x2 Bellmoth’s Core x2 Bellmoth’s Core x3
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